For all of my characters, durability is chalked up to their class, their experiences and their backstory. Regarding Akeno, taking a bullet is a pretty big deal depending on where she takes that bullet. A nick to the arm? Probably not a huge deal aside from stinging and some blood. A full-on bullet through the midsection, now that's a bit more of a problem.
   That being said, Akeno does have a protection spell on constantly -- it is weaved into all of her robes and generally is role-play as being a ripple of glitters when touched/activated. However, I consider it to more mitigate damage than fully protect from it. A punch or rough grabbing is likely to still cause some bruising, but the degree of pain inflicted is going to be muted.Â
With other characters, their abilities have a pretty wide range and I do have an alt which is completely defenseless. They aren't very adept at magics and would very likely cry if they were shot at or stabbed. They've never seen the battlefield and are more civilian-types who don't go out chasing down bandits on the regular. Thankfully, these characters don't see too much role-play and have yet to engage in anything which might lead them down the road of danger, danger.Â
Now speaking to battlefield engagement, depending on the situation (and character involved) I do believe it's entirely possible to cast a "shield" of aether which would completely negate any incoming damage from an outside force. Bullets fired off from outside of the shield would likely it it and disintegrate or be slowed to a point of just dropping to the ground without harming another individual.Â
   The use of aether is something I feel is quite open as far as role-play goes and how it is "shown" in character. Perhaps that is just me, but given the genre of fantasy I feel there's a lot that can be done with manifested aether; just depends on the characters development and purpose.Â
   That being said, Akeno does have a protection spell on constantly -- it is weaved into all of her robes and generally is role-play as being a ripple of glitters when touched/activated. However, I consider it to more mitigate damage than fully protect from it. A punch or rough grabbing is likely to still cause some bruising, but the degree of pain inflicted is going to be muted.Â
With other characters, their abilities have a pretty wide range and I do have an alt which is completely defenseless. They aren't very adept at magics and would very likely cry if they were shot at or stabbed. They've never seen the battlefield and are more civilian-types who don't go out chasing down bandits on the regular. Thankfully, these characters don't see too much role-play and have yet to engage in anything which might lead them down the road of danger, danger.Â
Now speaking to battlefield engagement, depending on the situation (and character involved) I do believe it's entirely possible to cast a "shield" of aether which would completely negate any incoming damage from an outside force. Bullets fired off from outside of the shield would likely it it and disintegrate or be slowed to a point of just dropping to the ground without harming another individual.Â
   The use of aether is something I feel is quite open as far as role-play goes and how it is "shown" in character. Perhaps that is just me, but given the genre of fantasy I feel there's a lot that can be done with manifested aether; just depends on the characters development and purpose.Â