
Lots of good stuff here. I particularly like the persona/strict categorization.
My expectations and style of RP predominately come from playing D&D, which I think matches the persona. I enjoy playing as a character where I set their motivations, but their circumstances are set by someone or something else. This gives me an opportunity to come up with how my character responds to the circumstances and changes as a result. I'm lucky enough to have found an FC that's perfect for that style: the officers design an overarching "campaign", allowing its members to figure out how their characters take part in and react to the story (and by extension, to each other).
I think one of the biggest challenges for RPers like me is trying to be less "reactive". I can't speak for anyone else, but when I started RPing, I was under the impression that the only thing I can control is my character. I still have trouble coordinating with other players to help me tell a story about myself, or emote-ing NPCs to drive my story forward.
My expectations and style of RP predominately come from playing D&D, which I think matches the persona. I enjoy playing as a character where I set their motivations, but their circumstances are set by someone or something else. This gives me an opportunity to come up with how my character responds to the circumstances and changes as a result. I'm lucky enough to have found an FC that's perfect for that style: the officers design an overarching "campaign", allowing its members to figure out how their characters take part in and react to the story (and by extension, to each other).
I think one of the biggest challenges for RPers like me is trying to be less "reactive". I can't speak for anyone else, but when I started RPing, I was under the impression that the only thing I can control is my character. I still have trouble coordinating with other players to help me tell a story about myself, or emote-ing NPCs to drive my story forward.