
Rules:
Show Content
Spoiler1. PG-13.
A loose PG-13 rating is to be maintained at all times on the shell. This applies to language, actions and other content. The occasional profanity here and there is likely fine, it can after all be used for dramatic effect, however we would rather not have an f-bomb go off every few minutes, use common sense. Off-shell Role-play is not subject to this restriction; however both parties must be comfortable with the actions/language in question. Complaints about inappropriate behaviour will be taken very seriously.
2. God mode.
“God Mode†is the act of making your character unnaturally strong or generally Role-playing in a way that shows bad sportsmanship. Examples of God Mode would be creating a character that has power to level cities, or refusing to allow your character to be harmed in a fight. Everyone is fallible, nobody is perfect. Plots should reflect this and be kept within reason of the world our characters reside in. Another method of God Mode would be to control the actions of others. For example: “X swings at Y and cuts his head off†as opposed to the acceptable “X swings at Y, attempting to cut his head offâ€Â. Any form of God Mode is strictly prohibited.
3. IC/OOC (In-Character/Out-Of-Character).
Conversation on the link shell is to be kept to In-Character (IC) at all times. When in a party with other members, or attending an event that has been designated as IC, the same rule applies with the exception of when instructions need to be given that can’t be handled IC. Any OOC chat that is used must be in (parentheses). The IC/OOC rule also applies to character knowledge. OOC, you may know that player X loathes player Y and is plotting their demise…but if nobody has given you any indication of that fact IC, then your character doesn’t know about it. On the same token, no character is a mind-reader. An emote such as “Player X thinks player Y is an idiot†is pointless…nobody else knows what your character is thinking and therefore that line would be unneeded in a Role-play perspective.
4. The link shell.
For Role-play purposes, the link shell (or whatever it may be) is considered to be an audio/visual advice, much like a video phone. It is considered a magical device, however, rather than a technological creation. Actions cannot be transferred over the shell unless you are physically next to the person in question. To give an example, if player X was in Ul'dah and player Y was in Gridania, they would not be able to physically interact with each other, although they would be able to converse and see what the other was doing.
5. NPCs.
You are free to create NPCs for your own use within the confines of the game. Existing NPCs, however, should be used sparingly and with respect to their in-game plot line. Key storyline NPCs should not be an integral part of your plot line as we never know what SE is planning to do. For example – a plot line in which your character is the child of a main FFXIV character will not be allowed. On the other hand, a plot line in which your character was rescued as a child by said character is acceptable. NPCs that exist in-game cannot be killed.
6. Spoilers.
As you progress in the game, certain things will happen to and be revealed about key game NPCs. While we’re Role-players, we also play the game of FFXIV to enjoy it as a game. For example…if random NPC A later turns out to be the child of key NPC Z in a major plot twist…don’t announce that fact over the shell. The in-game plot line is interesting and shouldn’t be ruined for anyone else. That said, you are permitted to work these events into your Role-play…just don’t give any specific details. If player X is involved in a fight against a major enemy with player Y, but player Z knows nothing about that part of the game plot yet then players X and Y are free to discuss the event off-shell, as well as alluding to it on-shell…but without giving away any details that would reveal the plot to player Z.
7. Respect.
Treat all other shell members with respect OOC. Respect their individual plot lines and tendencies. Do not try and force a plot line onto another member, or go out of your way to make their lives difficult. The same goes for “stealing the spotlightâ€Â. If a conversation or event is going on over the link shell, be respectful and wait until it dies down before starting some major happening of your own.
8. Language.
Proper spelling and grammar is to be used at all times on the shell. Use of “l33t sp33k†or other internet slang/abbreviations is strictly prohibited. Mistakes are obviously fine as it happens to everyone.
9. Complaints.
Any complaints about another member should be brought to one of the guild leaders. Where possible, a screen shot of the incident in question will greatly help us in resolving the issue, this isn’t required…but makes our job a lot easier.
A loose PG-13 rating is to be maintained at all times on the shell. This applies to language, actions and other content. The occasional profanity here and there is likely fine, it can after all be used for dramatic effect, however we would rather not have an f-bomb go off every few minutes, use common sense. Off-shell Role-play is not subject to this restriction; however both parties must be comfortable with the actions/language in question. Complaints about inappropriate behaviour will be taken very seriously.
2. God mode.
“God Mode†is the act of making your character unnaturally strong or generally Role-playing in a way that shows bad sportsmanship. Examples of God Mode would be creating a character that has power to level cities, or refusing to allow your character to be harmed in a fight. Everyone is fallible, nobody is perfect. Plots should reflect this and be kept within reason of the world our characters reside in. Another method of God Mode would be to control the actions of others. For example: “X swings at Y and cuts his head off†as opposed to the acceptable “X swings at Y, attempting to cut his head offâ€Â. Any form of God Mode is strictly prohibited.
3. IC/OOC (In-Character/Out-Of-Character).
Conversation on the link shell is to be kept to In-Character (IC) at all times. When in a party with other members, or attending an event that has been designated as IC, the same rule applies with the exception of when instructions need to be given that can’t be handled IC. Any OOC chat that is used must be in (parentheses). The IC/OOC rule also applies to character knowledge. OOC, you may know that player X loathes player Y and is plotting their demise…but if nobody has given you any indication of that fact IC, then your character doesn’t know about it. On the same token, no character is a mind-reader. An emote such as “Player X thinks player Y is an idiot†is pointless…nobody else knows what your character is thinking and therefore that line would be unneeded in a Role-play perspective.
4. The link shell.
For Role-play purposes, the link shell (or whatever it may be) is considered to be an audio/visual advice, much like a video phone. It is considered a magical device, however, rather than a technological creation. Actions cannot be transferred over the shell unless you are physically next to the person in question. To give an example, if player X was in Ul'dah and player Y was in Gridania, they would not be able to physically interact with each other, although they would be able to converse and see what the other was doing.
5. NPCs.
You are free to create NPCs for your own use within the confines of the game. Existing NPCs, however, should be used sparingly and with respect to their in-game plot line. Key storyline NPCs should not be an integral part of your plot line as we never know what SE is planning to do. For example – a plot line in which your character is the child of a main FFXIV character will not be allowed. On the other hand, a plot line in which your character was rescued as a child by said character is acceptable. NPCs that exist in-game cannot be killed.
6. Spoilers.
As you progress in the game, certain things will happen to and be revealed about key game NPCs. While we’re Role-players, we also play the game of FFXIV to enjoy it as a game. For example…if random NPC A later turns out to be the child of key NPC Z in a major plot twist…don’t announce that fact over the shell. The in-game plot line is interesting and shouldn’t be ruined for anyone else. That said, you are permitted to work these events into your Role-play…just don’t give any specific details. If player X is involved in a fight against a major enemy with player Y, but player Z knows nothing about that part of the game plot yet then players X and Y are free to discuss the event off-shell, as well as alluding to it on-shell…but without giving away any details that would reveal the plot to player Z.
7. Respect.
Treat all other shell members with respect OOC. Respect their individual plot lines and tendencies. Do not try and force a plot line onto another member, or go out of your way to make their lives difficult. The same goes for “stealing the spotlightâ€Â. If a conversation or event is going on over the link shell, be respectful and wait until it dies down before starting some major happening of your own.
8. Language.
Proper spelling and grammar is to be used at all times on the shell. Use of “l33t sp33k†or other internet slang/abbreviations is strictly prohibited. Mistakes are obviously fine as it happens to everyone.
9. Complaints.
Any complaints about another member should be brought to one of the guild leaders. Where possible, a screen shot of the incident in question will greatly help us in resolving the issue, this isn’t required…but makes our job a lot easier.