
I planned on having my character be good at two disciplines (Pug and Arc) and maybe some crafting skills too.
To be good at everything is god-moding (there I said it) and also makes for boring characters. If my char was good at every discipline the game offers, with no weaknesses and no flaws; where's the conflict? Where's the part where they struggle and overcome obstacles? Where's the realism? Every character should have limits, and things they simply cannot do, no matter how hard they try (unless you prefer Dragonball Z style RP)
...if people want to engage in RPing all-powerful beings, that is fine, that is their choice, and you won't harbor any grief from me, but its not an interesting way to develop a character, in my opinion.
To be good at everything is god-moding (there I said it) and also makes for boring characters. If my char was good at every discipline the game offers, with no weaknesses and no flaws; where's the conflict? Where's the part where they struggle and overcome obstacles? Where's the realism? Every character should have limits, and things they simply cannot do, no matter how hard they try (unless you prefer Dragonball Z style RP)
...if people want to engage in RPing all-powerful beings, that is fine, that is their choice, and you won't harbor any grief from me, but its not an interesting way to develop a character, in my opinion.