
Perhaps the forums aren't the best place for anyone who can't stand others respectfully disagreeing with them.
As I was reading through the thread, I wanted to reply to so many people! But you guys have gone on for 3 pages and now I can't possibly do that. How dare you!? (Just kidding.)
My replies could be categorized in 2 points:
1) Perhaps my analogy wasn't clear enough, but people seem to think that I was talking about a character's skill with various weapons ("Mary Sue" was thrown around a few times, which I had to look up!). That is not the case. What I did talk about is one's ability.Â
Skill takes dedication, effort, and time to develop - that I agree with. It would be quite unrealistic to have an 18 year old girl who is the best mage ever period. However an 18 year old who is talented/gifted/dedicated falling into Conjury, and then spreading her knowledge over time to other disciplines to become very good at all magic - perhaps being absolutely brilliant in one particular style, seems plausible to me.Â
After all, our characters are special. No no, I don't buy into the whole "Main storyline hero" plot, but rather the realistic expectation of my character to NOT die as easily as an average warrior. He is above being fodder, and I think if you do not want your character to even be considered talented, you also have to face the fact that they would realistically die early on from something a talented warrior may survive (think dungeons, ambush, etc.) So, I assume if my character, or anyone else's doesn't die off easily, and survives these crazy "adventures" they are in fact either naturally talented or very dedicated and hard working.
2) If we assume most if not all PC characters are talented in one way or another, much like a talented / naturally gifted athlete, they can be above average at any fighting style. That doesn't mean they will be. Things like personal laziness, no exposure to other ways of fighting, or other character specific circumstances can prevent a talented warrior from developing as much as he or she can.
Given that multi-classing is encouraged in the game because of the adapted abilities of various classes to aid the "main" one, I am not sure why that doesn't filter into IC as well? Or at least it seems like some people were stinking to their character being good only at X and Y, but not mentioning that to be really good at X and Y, they need to be also pretty skilled in W and Z! And possibly A, B, and C too!Â
I don't understand why a character would prefer to be limited in what they know well (even though OOC'ly the player may have 50 everything), given that the best results come from cross-training both IRL and in-game.
***
That's it for my replies. I wanted to bring up another point though, which is physical vs magical ability. I personally have a wall between the two, meaning that one can either be skilled in one or the other. What are your thoughts on this? Do you think a talented warrior can mix the two equally well, or are they different sides of a coin?
As I was reading through the thread, I wanted to reply to so many people! But you guys have gone on for 3 pages and now I can't possibly do that. How dare you!? (Just kidding.)
My replies could be categorized in 2 points:
1) Perhaps my analogy wasn't clear enough, but people seem to think that I was talking about a character's skill with various weapons ("Mary Sue" was thrown around a few times, which I had to look up!). That is not the case. What I did talk about is one's ability.Â
Skill takes dedication, effort, and time to develop - that I agree with. It would be quite unrealistic to have an 18 year old girl who is the best mage ever period. However an 18 year old who is talented/gifted/dedicated falling into Conjury, and then spreading her knowledge over time to other disciplines to become very good at all magic - perhaps being absolutely brilliant in one particular style, seems plausible to me.Â
After all, our characters are special. No no, I don't buy into the whole "Main storyline hero" plot, but rather the realistic expectation of my character to NOT die as easily as an average warrior. He is above being fodder, and I think if you do not want your character to even be considered talented, you also have to face the fact that they would realistically die early on from something a talented warrior may survive (think dungeons, ambush, etc.) So, I assume if my character, or anyone else's doesn't die off easily, and survives these crazy "adventures" they are in fact either naturally talented or very dedicated and hard working.
2) If we assume most if not all PC characters are talented in one way or another, much like a talented / naturally gifted athlete, they can be above average at any fighting style. That doesn't mean they will be. Things like personal laziness, no exposure to other ways of fighting, or other character specific circumstances can prevent a talented warrior from developing as much as he or she can.
Given that multi-classing is encouraged in the game because of the adapted abilities of various classes to aid the "main" one, I am not sure why that doesn't filter into IC as well? Or at least it seems like some people were stinking to their character being good only at X and Y, but not mentioning that to be really good at X and Y, they need to be also pretty skilled in W and Z! And possibly A, B, and C too!Â
I don't understand why a character would prefer to be limited in what they know well (even though OOC'ly the player may have 50 everything), given that the best results come from cross-training both IRL and in-game.
***
That's it for my replies. I wanted to bring up another point though, which is physical vs magical ability. I personally have a wall between the two, meaning that one can either be skilled in one or the other. What are your thoughts on this? Do you think a talented warrior can mix the two equally well, or are they different sides of a coin?
![[Image: d48Jrat.jpg?2]](http://i.imgur.com/d48Jrat.jpg?2)