
Another reason we utilized in repeating things like primals was an easy one: the damn things just kept getting re-summoned by the beast tribes. We hoped that everytime we took one down it would be like a thorn in the beast tribes' side that the would have to re-summon them.
As for the dungeons and such that were repeatable.. that was more of a treasure-hunting/exploration type situation. The big beastie at the end was always the same, so obviously we never managed to kill it, and it was ready for another fight if we ran into it again.
Just ideas if anyone else needs any for how you can handle some content in game.
As for the dungeons and such that were repeatable.. that was more of a treasure-hunting/exploration type situation. The big beastie at the end was always the same, so obviously we never managed to kill it, and it was ready for another fight if we ran into it again.
Just ideas if anyone else needs any for how you can handle some content in game.