
There are some things people will generally frown at you for, like (off the top of my head) whipping out two gun-blades, and fighting like a legatus on meth suddenly. To me this shouts "THIS GUYS THE ENEMY!" ICly, but OOCly, I might just feel like this person is making their character concept over-powered.
I may eat my words if SE releases gunblades for a class, but I personally feel like this is one of those things that is just outside the limits.
I personally like to use Paladin and White Mage for RP (1.0 anyway), but my character was capable of a dragoons ability to jump. As an IC concept for 2.0 now that 5 years have passed, I've used that jumping abilty, a portion of his backstory (that he grew up in the mountains), and his ability as a smitty, to concoct a samurai-esque mobile greatsword-wielding warrior.
No it's not like anything in any other game, it's just a conglomeration of skills I like to employ in current rp.
Another form I enjoy is your typical Paladin. Which is basically a combination of Paladin, White Mage, and pre-WHM Conjurer.
Okay, let me explain. In early 1.0, Conjurer was the wielder of /all/ the elemental abilities. Different dev team, different vision. So Myllor, being astrally alligned (Wind, Fire, Lightning) has skill in those three elements. Now Lightning and fire are Thaumaturge spells, of which Myllor is not. I have used them in the past, and still plan on using them. Fire less so.
This became a rant about a couple of different things, but the:
TL;DR: Your concept is only important to you and your friends. Try to follow the established stuff when interacting with new people, but ultimately feel free to use that flaming whip that you ignited with your Fists of Flame (MNK ability maybe not sure if it exists anymore...?). There are some things you just should not do, like stretching the lore and having/knowing how to gunblade/magitek tools of war, but this is ultimately different from person to person.
TL;DR TL;DR: As long as it fits the lore, is fun, and is not god-moding(Which is my experience with gunblades/magitek wmds. lol)
I may eat my words if SE releases gunblades for a class, but I personally feel like this is one of those things that is just outside the limits.
I personally like to use Paladin and White Mage for RP (1.0 anyway), but my character was capable of a dragoons ability to jump. As an IC concept for 2.0 now that 5 years have passed, I've used that jumping abilty, a portion of his backstory (that he grew up in the mountains), and his ability as a smitty, to concoct a samurai-esque mobile greatsword-wielding warrior.
No it's not like anything in any other game, it's just a conglomeration of skills I like to employ in current rp.
Another form I enjoy is your typical Paladin. Which is basically a combination of Paladin, White Mage, and pre-WHM Conjurer.
Okay, let me explain. In early 1.0, Conjurer was the wielder of /all/ the elemental abilities. Different dev team, different vision. So Myllor, being astrally alligned (Wind, Fire, Lightning) has skill in those three elements. Now Lightning and fire are Thaumaturge spells, of which Myllor is not. I have used them in the past, and still plan on using them. Fire less so.
This became a rant about a couple of different things, but the:
TL;DR: Your concept is only important to you and your friends. Try to follow the established stuff when interacting with new people, but ultimately feel free to use that flaming whip that you ignited with your Fists of Flame (MNK ability maybe not sure if it exists anymore...?). There are some things you just should not do, like stretching the lore and having/knowing how to gunblade/magitek tools of war, but this is ultimately different from person to person.
TL;DR TL;DR: As long as it fits the lore, is fun, and is not god-moding(Which is my experience with gunblades/magitek wmds. lol)