Okay, that does seem to make a little more sense, and does agree with the affinity for skills we have seen so far.
http://imgur.com/a/Lk5bI/all
This was posted a few days back and you can look thru and check the affinity of the ability to see which classes and jobs can use those abilities.
The original beta forum post has me confused for a second, cause it mentions job requirements but then does not actually provide any information about the requirements for jobs, just which classes they can pull from, ignoring the base class that leads to the job.
Looking at them the only thing that seems really strange to me is the monks access to gladiator abilities, which are almost all threat increases, wonder if they are trying to give monk off-tanking abilities.
Edit: From the second page of the post a chart has been made which makes it a little easier to see what skills you can use.
https://docs.google.com/spreadsheet/ccc?...CSkE#gid=0
http://imgur.com/a/Lk5bI/all
This was posted a few days back and you can look thru and check the affinity of the ability to see which classes and jobs can use those abilities.
The original beta forum post has me confused for a second, cause it mentions job requirements but then does not actually provide any information about the requirements for jobs, just which classes they can pull from, ignoring the base class that leads to the job.
Looking at them the only thing that seems really strange to me is the monks access to gladiator abilities, which are almost all threat increases, wonder if they are trying to give monk off-tanking abilities.
Edit: From the second page of the post a chart has been made which makes it a little easier to see what skills you can use.
https://docs.google.com/spreadsheet/ccc?...CSkE#gid=0
Player Directory
Torvhan
Torvhan's Journal / Torvhan's Wiki
K'mana
Hipparion Tribe Timeline / Family Register
Torvhan
Torvhan's Journal / Torvhan's Wiki
K'mana
Hipparion Tribe Timeline / Family Register