
Well, my characters aren't legacy characters per say, but they bear the mark. One of my characters fell overboard on a maritime vessel when the calamity happened. He thought he was going to either drawn due to the turbulent weather or be eaten by a sea serpent, but instead a light engulfed him and he awoke stranded on a deserted island on the eastern side of Eorzea. He spent two years stranded there dealing with a crystal problem and a ghost train.
The ghost train was due to carry the victims of the calamity comfortably to Thal's realm, but was being prevented from doing so due to an aberrant crystal on the island. After resolving the issue at great risk to himself, the ghost train's conductor agreed to take him to Ul'dah, which would be fine since he had to make a stop there. In the end though, Waldron did not want to leave his dead friends and crewmates, who threw him from the ghost train at Ul'dah to save his life. Waldron then spent the next three years delivering the letters from the deceased to their family, friends, and loved ones.
I don't have any explanation for why my other character has the mark as of yet. Hopefully I can come up with something interesting in order to fill in the time gap between the calamity and the present, since they weren't warped.
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Quick edit: I'm probably going to go with a ghost ship as opposed to a ghost train for the final draft of my character's story and a less negative ending to it. Probably will just have them all celebrating their victory on the ghost ship during the voyage, then Waldron wakes up alone at the docks with a letter from his captain and crew. Also, on part of people remembering things or not, I'm under the general impression that if you bear the mark you will remember the world as it really was regardless of being time warped or not.
The ghost train was due to carry the victims of the calamity comfortably to Thal's realm, but was being prevented from doing so due to an aberrant crystal on the island. After resolving the issue at great risk to himself, the ghost train's conductor agreed to take him to Ul'dah, which would be fine since he had to make a stop there. In the end though, Waldron did not want to leave his dead friends and crewmates, who threw him from the ghost train at Ul'dah to save his life. Waldron then spent the next three years delivering the letters from the deceased to their family, friends, and loved ones.
I don't have any explanation for why my other character has the mark as of yet. Hopefully I can come up with something interesting in order to fill in the time gap between the calamity and the present, since they weren't warped.
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Quick edit: I'm probably going to go with a ghost ship as opposed to a ghost train for the final draft of my character's story and a less negative ending to it. Probably will just have them all celebrating their victory on the ghost ship during the voyage, then Waldron wakes up alone at the docks with a letter from his captain and crew. Also, on part of people remembering things or not, I'm under the general impression that if you bear the mark you will remember the world as it really was regardless of being time warped or not.