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There are multiple ways to handle combat in RP, and what you use depends entirely on what you feel is appropriate to the scene and what all the players OOCly can agree upon.
1. Text-based combat.
The upside of this manner of combat RP is that you can get really awesomely creative when it comes to the kinds of moves your character can pull out - and the kinds of reactions when getting hit. It allows for characters to fight in manners that aren't necessarily supported by the generally restrictive mechanisms of gameplay, and it allows for players to ignore level differences. The downside is that text-based combat can take quite a long time, depending on how fast people are at typing.
2. Rolls, the RNG combat
This can combine with the above text-based combat for a more unpredictable flow to the fighting. Whether your character lands an attack or avoids one from an opponent is left up to the RNG of a /roll, rather than putting trust in another roleplayer's ability to convincingly fight. Modifiers based on a character's acumen or handicaps can help balance things. A roll system can be useful for RPers who aren't familiar with each other.
3. PvP
Many roleplayers subscribe to a roleplay style that hinges heavily on their characters actual, in-game ability (levels, gear, OOC player skill, etc). For them, RP combat tends to be done via duels or other forms of PvP if available (such as GvGs or deathmatches). This style of combat certainly benefits from taking less time than the above two, and many find it more engaging. On the downside, it leaves lower level RP-only alts out in the dry when it comes to going up against a higher level character, through potentially no fault of the character's own.
All of these combat techniques are completely valid, and I've made use of each of them at various points in my many years of RPing. The trick is to discuss OOCly with those involved what kinds of rules they want to lay down regarding the combat (especially important: is the person okay OOCly with grievous wounds or even death; if they aren't, you must respect that in your RP). Communication OOCly is just as important as IC interactions when it comes to any kind of RP, but especially for RP combat. Lots of opportunities for toes to get stepped on, so play it cautious, but above all: have fun!
[edit] I think I totally missed what the OP was getting at.... oh well.
1. Text-based combat.
The upside of this manner of combat RP is that you can get really awesomely creative when it comes to the kinds of moves your character can pull out - and the kinds of reactions when getting hit. It allows for characters to fight in manners that aren't necessarily supported by the generally restrictive mechanisms of gameplay, and it allows for players to ignore level differences. The downside is that text-based combat can take quite a long time, depending on how fast people are at typing.
2. Rolls, the RNG combat
This can combine with the above text-based combat for a more unpredictable flow to the fighting. Whether your character lands an attack or avoids one from an opponent is left up to the RNG of a /roll, rather than putting trust in another roleplayer's ability to convincingly fight. Modifiers based on a character's acumen or handicaps can help balance things. A roll system can be useful for RPers who aren't familiar with each other.
3. PvP
Many roleplayers subscribe to a roleplay style that hinges heavily on their characters actual, in-game ability (levels, gear, OOC player skill, etc). For them, RP combat tends to be done via duels or other forms of PvP if available (such as GvGs or deathmatches). This style of combat certainly benefits from taking less time than the above two, and many find it more engaging. On the downside, it leaves lower level RP-only alts out in the dry when it comes to going up against a higher level character, through potentially no fault of the character's own.
All of these combat techniques are completely valid, and I've made use of each of them at various points in my many years of RPing. The trick is to discuss OOCly with those involved what kinds of rules they want to lay down regarding the combat (especially important: is the person okay OOCly with grievous wounds or even death; if they aren't, you must respect that in your RP). Communication OOCly is just as important as IC interactions when it comes to any kind of RP, but especially for RP combat. Lots of opportunities for toes to get stepped on, so play it cautious, but above all: have fun!
[edit] I think I totally missed what the OP was getting at.... oh well.
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