(07-07-2013, 09:15 PM)Naunet Wrote: 1. Text-based combat.It also depends entirely on imagination (which is also true of #2 on your list), completely ignoring the medium that is the actual game. Personally, I have a hard time with this as you may as well be playing a MUD if you go this route, but on the other hand it's not necessarily fair if you just have a ton more playtime than someone else and just win by default, right?
The upside of this manner of combat RP is that you can get really awesomely creative when it comes to the kinds of moves your character can pull out - and the kinds of reactions when getting hit. It allows for characters to fight in manners that aren't necessarily supported by the generally restrictive mechanisms of gameplay, and it allows for players to ignore level differences. The downside is that text-based combat can take quite a long time, depending on how fast people are at typing.
But this is why I don't bother with RPing PvP. Too many headaches involved, and oftentimes egos get in the way of an interesting result as well.