Yeah, it's a little weird compared to other games, and I think a lot of it has to do with the weakness of adding a point of VIT versus the added threat of putting points into STR. In a lot of other MMOs, threat maintenance is performed with abilities that put you on the top of the list automatically and abilities that add a flat amount of threat; in XIV, there's one ability for GLA that acts like a normal "taunt," and everything else other than Flash seems to be Damage times a Threat Modifier (and Flash's threat may well be tied to STR too). So, since you hold aggro by beating the mob senseless with +Enmity effects, STR seems a logical choice since bosses and other "elite" mobs can squish a non-tank in a couple of swings when you get into the mid-range levels.
Block rate's still up in the air right now, I think. I'd be curious to see the effects of very high DEX on survivability relative to the loss of threat from a lower STR, but I don't know that anyone's put that much effort into it yet. I hope we see an avoidance tank job come out that would make block rate an especially interesting choice, but avoidance tanks tend to cause healers to pull their hair out.
Block rate's still up in the air right now, I think. I'd be curious to see the effects of very high DEX on survivability relative to the loss of threat from a lower STR, but I don't know that anyone's put that much effort into it yet. I hope we see an avoidance tank job come out that would make block rate an especially interesting choice, but avoidance tanks tend to cause healers to pull their hair out.
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Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))