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(07-18-2013, 12:37 PM)Ildur Wrote: Now, for RP interactions: I always consider that the characters are really speaking in their own language. However, because learning a new language is a lot of work (and making one up, in the case of the devs, is probably even more taxing), everything gets 'translated' to english as far as the player is concerned. Just add a little emote to specify if you are suddenly speaking in ancient roegadyn. Otherwise, you run the risk of letting people out of the conversation when, in-character, they should be able to understand you.
This is what I've always done, especially at the table (either literally or virtually) for the Dungeons and Dragons campaigns I've been in--since, if anyone happens to be unfamiliar, each one of the 97234928392 different races has its own language, and each player character typically knows how to speak three, four, or more depending on their Intelligence score o.o;
If anything, one thing that the OP has pointed out is that the names and mannerisms of the difference races seem to have roots in/are influenced by the languages that were pointed out. It wouldn't be difficult to imagine that Elezen, for example, sounds a bit like French. It can help with trying to imagine the scene in your mind, and what it might sound like ^^d