Playing a "Plain Jane" character is difficult but rewarding. I'll be playing an introverted conjurer when the game comes back up and I'm hoping she doesn't fizzle out (as many characters like that do).Â
Part of the trouble is the way characters are viewed. In real life, if you saw a shy, anti-social introvert, you'd probably give up on interacting with them if they showed no interest or even trepidation in conversing.Â
In a roleplaying setting though, I can not think of many times when someone playing a shy, introverted character is actively trying to not have any interactions. The key is recognizing that there is a reason for them being shy. Perhaps, like in my character's case, their player is trying to learn the world, is overwhelmed, and is looking for that spark to draw the character out of their shell.Â
So, the moral of my post is: Just because someone seems like they don't want to interact doesn't mean that's actually true. It might take some effort on both players' sides to bring them out of their shell, but that's the rewarding part.
Part of the trouble is the way characters are viewed. In real life, if you saw a shy, anti-social introvert, you'd probably give up on interacting with them if they showed no interest or even trepidation in conversing.Â
In a roleplaying setting though, I can not think of many times when someone playing a shy, introverted character is actively trying to not have any interactions. The key is recognizing that there is a reason for them being shy. Perhaps, like in my character's case, their player is trying to learn the world, is overwhelmed, and is looking for that spark to draw the character out of their shell.Â
So, the moral of my post is: Just because someone seems like they don't want to interact doesn't mean that's actually true. It might take some effort on both players' sides to bring them out of their shell, but that's the rewarding part.