
You know, I made a conscientious effort to keep my example and argument within the game's realm and away from the obvious (yet appropriate) real life parallels, because I just didn't want to open that can of worms...others can venture forth where I had chosen not to tread, though 
But again, I will summarize, at least in game based on the lore, what I feel is the current situation. Â There have been a couple remarks to the fact that the level of conflict probably isn't currently all that great, or the majority of Elezen (either clan) don't harbor such ill will in the majority, be it as a result of living with others, or a simple mellowing over time. I simply don't think the comments in the lore bear that concept out. Â There was conflict between Elezen and Hyur in the past, and the lore actually mentions the fact that their relations have improved to the point where they can work and live in peace (this is where things probably more along the lines of Kyatai's comment regarding "Â talking segregation and hostilities...taking place hundreds of years ago- not mere 40'.)Â ...but that is not the case with the Wildwood and Duskwights. Â The feelings are presented as being current in the lore, not past tense (the situations that caused the strain may be past-tense, but the resulting tension isn't
). Â There's no reason to think the resentments might have diminished, because, unlike Hyur/Elezen, its not even implied. Â Again, though, its animosity, not open clan warfare. Â The two clans are obviously able to interact...its just a matter of how they feel about the interactions that's the issue.
Supporting Kyatai's and LeCard's comments, its already in my character concept that Isobeau spends more time in, and feels more comfortable with her dealings in Ul'dah than elsewhere. Â The mining and goldsmith guilds are there, and it seems that gil glosses over many issuesÂ
. Â I'm not sure "oppression" would be ruthlessly stamped out in Ul'dah, because don't they have their own intimidating syndicates that like to keep everyone in line using fear and whatnotÂ
 ?  What I think would happen is more of a blind-eye towards anything unless it interrupts the smooth transfer of gil from customer to guild coffersÂ
. Â Is a vendor on merchant row going to jump out of a stall and yell "Hey, stop calling that Duskwight a 'grey', that's mean...we don't tolerate that here!"? Â Well, I'd think it would go more along the lines of "Hey, can you wait a minute before trying to pick that fight? Â We're doing business here..."Â
.
Being a military veteran of 8 years myself, and spending literally more time sleeping in a hotel in a year than my own home working around the US in my current job, I'll break out my "seen it all" chops and compare them with anyone
. Â But I think that's one of the big problems about why this particular issue, regarding the game-lore inclusion of racial animosity, is so difficult for role-players to comfortably implement into their game-play. Â Real-world sensibilities seem to not be able to be left at the door, so we get situations in the community culture where its often frowned upon when someone wants to follow the obvious intention of the designers of the lore, and convolutions are made to explain away the situation...the actual role play experience of some shows that this is the case, and in actuality, most often the norm (as Twinflame pointed out in his example from RIFT). We have nothing to base the thought that citizens of Eorzea would speak out immediately as champions of diversity and not suffer or tolerate racial tension in the least...it doesn't play out in NPC conversation, and it certainly doesn't play out in the lore; the opposite is written in the lore itself. Â Real world sensibilities of the planet Earth might demand such response, but we can't find good example of that to be the case in Hydaelyn.
Really though, its simply a matter of, like anything presented for the player to deal with as background and lore, its merely a matter of personal choice on how one chooses to deal with it.  You either take it at face value, ignore it, or interpret it in various ways to fit within your concept and play style.  Here, I'll even put this in blue for emphasis, so if nothing else is taken away, the above can beÂ
I'm heartened by the fact that many in this thread are welcoming the exploration of this particular aspect of the Duskwight's existence
. Â Anyone who would read this thread would know our intention is not to become a disruptive group, but rather to stay authentic to the current situation of most Elezen as presented in the lore, and to be open to using this as a role play opportunity with not just other Duskwight and Wildwood, but with other races. " You Mi'qote seem to get along well together, and you don't understand why we don't? Â Let me tell you the story of my peopleÂ
"

But again, I will summarize, at least in game based on the lore, what I feel is the current situation. Â There have been a couple remarks to the fact that the level of conflict probably isn't currently all that great, or the majority of Elezen (either clan) don't harbor such ill will in the majority, be it as a result of living with others, or a simple mellowing over time. I simply don't think the comments in the lore bear that concept out. Â There was conflict between Elezen and Hyur in the past, and the lore actually mentions the fact that their relations have improved to the point where they can work and live in peace (this is where things probably more along the lines of Kyatai's comment regarding "Â talking segregation and hostilities...taking place hundreds of years ago- not mere 40'.)Â ...but that is not the case with the Wildwood and Duskwights. Â The feelings are presented as being current in the lore, not past tense (the situations that caused the strain may be past-tense, but the resulting tension isn't

Supporting Kyatai's and LeCard's comments, its already in my character concept that Isobeau spends more time in, and feels more comfortable with her dealings in Ul'dah than elsewhere. Â The mining and goldsmith guilds are there, and it seems that gil glosses over many issuesÂ




Being a military veteran of 8 years myself, and spending literally more time sleeping in a hotel in a year than my own home working around the US in my current job, I'll break out my "seen it all" chops and compare them with anyone

Really though, its simply a matter of, like anything presented for the player to deal with as background and lore, its merely a matter of personal choice on how one chooses to deal with it.  You either take it at face value, ignore it, or interpret it in various ways to fit within your concept and play style.  Here, I'll even put this in blue for emphasis, so if nothing else is taken away, the above can beÂ

I'm heartened by the fact that many in this thread are welcoming the exploration of this particular aspect of the Duskwight's existence

