
I'm not sure how people can complain about godmoding and metagaming with regard to these senses if the following things are true:
1.) If people aren't forcing others to acknowledge their supersenses, or making a big stink about it. People who godmode using these senses were probably already the sort of ignorant or unsavory folk who use godmoding regardless of lore support, and don't play well with others.
2.) If most of the time the people using these senses have to ask to hear the whispers, follow the trail, see the sights and know the information that the roleplayer themselves doesn't know OOC. You have to actually know the stuff in order to metagame it.
3.) The people using these senses politely ask if they're allowed to use them in a given roleplay scene, and there's some OOC collaboration about it.
And most importantly:
4.) If this game is anything at all like FFXI, then there are magical spells and cheap, easy-to-obtain alchemy concoctions that can completely hide a person or thing from sight, make something or someone completely silent, or completely mask a scent.
So if you need a reason for someone's supersense not to work (for plot purposes), that ought to be easy to handle while also adhering to the lore.
1.) If people aren't forcing others to acknowledge their supersenses, or making a big stink about it. People who godmode using these senses were probably already the sort of ignorant or unsavory folk who use godmoding regardless of lore support, and don't play well with others.
2.) If most of the time the people using these senses have to ask to hear the whispers, follow the trail, see the sights and know the information that the roleplayer themselves doesn't know OOC. You have to actually know the stuff in order to metagame it.
3.) The people using these senses politely ask if they're allowed to use them in a given roleplay scene, and there's some OOC collaboration about it.
And most importantly:
4.) If this game is anything at all like FFXI, then there are magical spells and cheap, easy-to-obtain alchemy concoctions that can completely hide a person or thing from sight, make something or someone completely silent, or completely mask a scent.
So if you need a reason for someone's supersense not to work (for plot purposes), that ought to be easy to handle while also adhering to the lore.