
Finally found this online somewhere. Thank the Twelve. I had forgotten to copy it when beta was up. Anyways, all the Duty Finder quest flavor text that was in beta phase 3.
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Dungeon LoreSastasha Seagrot
Location: La Noscea — Western La Noscea
Key Enemies: Chopper, Captain Madison, Denn the Orcatoothed
The grotto is said to be a safe haven for pirates looking to remain beyond the reach of justice. However, these grasping rogues have been emboldened by powerful new allies, and would scheme to command the seas of Eorzea.
After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses, and burning what little they leave behind. For years it was not known how the pirates were able to raid areas so far from the coast until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?
Tam-Tara Deepcroft
Location: The Black Shroud — Central Shroud
Key Enemies: Dalamud Priest, Octavel the Unforgiving, Galvanth the Dominator
A malevolent force lingers in the Black Shroud, and the dead have grown restless in this subterranean burial site. The evil here must be purged, that the souls of the departed may know peace once more.
Since its establishment during Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun by the Lambs of Dalamud — a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end… no matter what the cost.
Copperbell Mines
Location: Thanalan — Western Thanalan
Key Enemies: Ichorous Ire, Gyges the Great
But recently reopened to meet the burgeoning demand for ore, an unforseen accident has necessitated the mine’s closure. What manner of danger could have forced the miners to flee in terror?
Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina & Sons Mineral Concern reclaimed the shafts — the guild’s sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatonchires — thralls of the lost Thorne dynasty — were, at last, free from their lightless prison; three hundred years of hate fueling their madness.
Bowl of Embers — Primal Ifrit
Location: Thanalan — Eastern Thanalan
Key Enemies: Ifrit
Owing to a betrayal, you have been captured by the Amal’jaa and taken to their stronghold of Zanr’ak, there to be given as an offering to the primal Ifrit If you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fail, your souls will burn for eternity…
Halatali
Location: Eastern Thanalan
Key Enemies: Firemane, Thunderclap Guivre, Tangata
Formerly the training grounds of Coliseum champions, Halatali has since been given over to wild fiends. It will take more than an ordinary champion to tame these bloodthirsty creatures.
Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through the massive mesa were transformed by the Pugilists’ Guild into a series of training pits, animal pens, and holding cells to accomodate the ever-growing popularity of Uldah’s Coliseum. After the Calamity, however, the location was abandoned — those remaining in the pens, left for dead. Not all of them, however, met that fate and now the tunnels are rife with those who survived… as well as the tormented spirits of those who did not.
Thousand Maws of Toto-Rak
Location: The Black Shroud — South Shroud
Key Enemies: Coeurl o’ Nine Tails, Graffias
Named after a man-eating creature of ancient Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of Gridania’s foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment.
Haukke Manor
Location: The Black Shroud — Central Shroud
Key Enemies: Manor Claviger, Manor Steward, Manor Jester, Lady Amandine
Horribly scarred during the Calamity, a fallen beauty has taken refuge here, that none may gaze upon her now twisted figure. Whispers say she has paid a terrible price to reclaim what was taken from her.
Once used by the seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy duskwight by the name of Lady Amandine. While little is known of the Lady, it is said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthas honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however, could hide the hideous scars she eventually suffered in the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her soul in an effort to “save faceâ€.
Brayflox’s Longstop
Location: La Noscea — Eastern La Noscea
Key Enemies: Great Yellow Pelican, Inferno Drake, Hellbender, Deep Jungle Coeurl, Aiatar
Nestled deep within the wilds of eastern La Noscea, this goblin settlement is ever at the mercy of savage wildlife. Its denizens would greatly welcome the aid of brave adventurers to bring a semblance of peace to their lives.
After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young Goblin, Brayflox Alltalks, chooses to build his tiny empire. What he does not realize, however, is that something else — something sinister — has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and his brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.
Source:Â http://www.finalfantasy.net/xiv/dungeons...lm-reborn/
Location: La Noscea — Western La Noscea
Key Enemies: Chopper, Captain Madison, Denn the Orcatoothed
The grotto is said to be a safe haven for pirates looking to remain beyond the reach of justice. However, these grasping rogues have been emboldened by powerful new allies, and would scheme to command the seas of Eorzea.
After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses, and burning what little they leave behind. For years it was not known how the pirates were able to raid areas so far from the coast until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?
Tam-Tara Deepcroft
Location: The Black Shroud — Central Shroud
Key Enemies: Dalamud Priest, Octavel the Unforgiving, Galvanth the Dominator
A malevolent force lingers in the Black Shroud, and the dead have grown restless in this subterranean burial site. The evil here must be purged, that the souls of the departed may know peace once more.
Since its establishment during Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun by the Lambs of Dalamud — a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end… no matter what the cost.
Copperbell Mines
Location: Thanalan — Western Thanalan
Key Enemies: Ichorous Ire, Gyges the Great
But recently reopened to meet the burgeoning demand for ore, an unforseen accident has necessitated the mine’s closure. What manner of danger could have forced the miners to flee in terror?
Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina & Sons Mineral Concern reclaimed the shafts — the guild’s sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatonchires — thralls of the lost Thorne dynasty — were, at last, free from their lightless prison; three hundred years of hate fueling their madness.
Bowl of Embers — Primal Ifrit
Location: Thanalan — Eastern Thanalan
Key Enemies: Ifrit
Owing to a betrayal, you have been captured by the Amal’jaa and taken to their stronghold of Zanr’ak, there to be given as an offering to the primal Ifrit If you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fail, your souls will burn for eternity…
Halatali
Location: Eastern Thanalan
Key Enemies: Firemane, Thunderclap Guivre, Tangata
Formerly the training grounds of Coliseum champions, Halatali has since been given over to wild fiends. It will take more than an ordinary champion to tame these bloodthirsty creatures.
Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through the massive mesa were transformed by the Pugilists’ Guild into a series of training pits, animal pens, and holding cells to accomodate the ever-growing popularity of Uldah’s Coliseum. After the Calamity, however, the location was abandoned — those remaining in the pens, left for dead. Not all of them, however, met that fate and now the tunnels are rife with those who survived… as well as the tormented spirits of those who did not.
Thousand Maws of Toto-Rak
Location: The Black Shroud — South Shroud
Key Enemies: Coeurl o’ Nine Tails, Graffias
Named after a man-eating creature of ancient Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of Gridania’s foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment.
Haukke Manor
Location: The Black Shroud — Central Shroud
Key Enemies: Manor Claviger, Manor Steward, Manor Jester, Lady Amandine
Horribly scarred during the Calamity, a fallen beauty has taken refuge here, that none may gaze upon her now twisted figure. Whispers say she has paid a terrible price to reclaim what was taken from her.
Once used by the seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy duskwight by the name of Lady Amandine. While little is known of the Lady, it is said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthas honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however, could hide the hideous scars she eventually suffered in the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her soul in an effort to “save faceâ€.
Brayflox’s Longstop
Location: La Noscea — Eastern La Noscea
Key Enemies: Great Yellow Pelican, Inferno Drake, Hellbender, Deep Jungle Coeurl, Aiatar
Nestled deep within the wilds of eastern La Noscea, this goblin settlement is ever at the mercy of savage wildlife. Its denizens would greatly welcome the aid of brave adventurers to bring a semblance of peace to their lives.
After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young Goblin, Brayflox Alltalks, chooses to build his tiny empire. What he does not realize, however, is that something else — something sinister — has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and his brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.
Source:Â http://www.finalfantasy.net/xiv/dungeons...lm-reborn/
![[Image: tumblr_mi0y507q1p1s5o9uno1_500.gif]](https://24.media.tumblr.com/d1a6eb2e938912f11f429b824c03a0ec/tumblr_mi0y507q1p1s5o9uno1_500.gif)
Take some bacon and I put it in a pancake.
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