
Welp, licensing is one, and patents are another. (*shakes fist angrily*) There's also the short turnaround usually required in game development -- most shops have too much to do and too few people to do it, so cool stuff like this usually ends up by the wayside. The code usually can't just be copy-pasted for a lot of reasons; it ends up having to be reimplemented. For instance, the stuff I did was in C# and used Microsoft Agent. It wouldn't easily fit into a game like XIV that's written in C and uses DirectX, even if the underlying ideas could be reused.
But, honestly, software patents are a lot of the problem.
But, honestly, software patents are a lot of the problem.

The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))