
(07-25-2013, 05:31 PM)Kyatai Wrote: Ahh... well that would explain it.It's wishful thinking, sadly.
Too bad though... can you imagine how awesome a game it would be if we could take all the great stuff from other games and cram it into one?
The developers and producers would make a mint.
But yeah... didn't think about patents. *grumble*
They are good to protect your interests... but bad when they stop progression! haha
You can occasionally 'leverage' code that has been written before, so long as credit is given and such. But when money gets involved, things are generally re-done as to make full profit and avoid all the plagiarism mess. That's not even mention what transferring a line of code from one language to another... That's a whole other mess! XDD
(07-25-2013, 05:34 PM)Averis Wrote:(07-25-2013, 05:29 PM)Lren Wrote: EDIT: DAMMIT, AVERIS! BEAT ME TO IT! XD
Hehe, I'm no game programmer, though I've dabbled a little, but I do know 3D animation, and even in that industry skeletons (rigs) from one project to the next can be vastly different. You would think since they are all human it would be pretty standardized, and while there are some standard rigs, everyone has their own ways of doing things and each project has its own requirements.
I've seen some packages that come with a standard human rig. Would be nice to see more of that but then again, it can look different depending on what environment it's running in xD!