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(07-27-2013, 01:47 AM)Ashren Snow Wrote:(07-27-2013, 01:32 AM)Kaln Wrote: Other people interested in the guild OOCly would join up, and essentially be employed at the bar. Then, after X amount of time, they would be aprehended by dark, mysterious figures and inducted into the Covenant.
This was actually exactly what I had in mind for recruit, which was why I wanted to create a LS and FC that were linked, but separate entities. You'd first join the LS as a staffer basically, for whatever business we decide on, and after working there for so long you'd be black bagged or something, taken out into the desert, and then interrogated. If you passed the test, you'd be invited into the order.
I hadn't actually considered a tavern though, so that's a definite possibility, especially after they introduce FC housing we could always try to set it up as some kind of tavern and leave it open to the public. One of the key things is anonymity, so I had also intended to utilize some kind of guild specific garments, even if it was something as simple as like a hempen cowl and your racial gear (something that can be worn by ever class and is easy to obtain even at early levels). One of the other ideas I had too was colorizing ranks, for example even though everyone is shrouded with masks or hoods you can tell rank by someone having a blue robe, or a red robe, etc. Initiates would have an undyed robe, while an officer might have a red or black robe, something like that.
One of the reasons behind a hempen cowl (beyond how easy it was to get) was that I felt it would humble people. You might be a level 50 Paladin who runs around in shiny white and gold armor outside of the order, but when you are with your brothers and sisters everyone is equal.
P.S. I actually like the idea of having different names with matching abbreviations, that's kind of cool though it might be difficult to do that with BoN.
I personally love the idea of a more... subtle uniform. Loc, on the other hand, did not. TMC's only requirement was that it be dark-colored, to be better suited for hiding at night and such. Other then that, you could pretty much wear whatever you wanted. It also had to be different from what you wore, day to day. In some cases, one such was a woman with fiery red hair, a little extra would be needed to cover up the more 'distinguishable' features. If you could be identified by it, it had to be covered.Â
But, TMC wasn't militaristic so much as it was banditaristic. I made that word up.
With that in mind, BoN sounds much more organized and militarized, so ranking uniforms may very well work. Though, you might also consider uniforms based on classes, too. Or maybe class-archetypes.
Ranged wears certain type of uniform, casters wear a certain type, melee wears a certain type.. You could get infinitely detailed with it, or you could just have color requirements - IE, each rnak has a color scheme to adhere to - and let them wear what they want. Certain characters may have clothing preferences better suited to their abilities, and such.
I'm still gonna stand behind the market place idea as far as the front goes, but that's mainly because I detest tavern RP. It bores me to death. But! The tavern idea isn't bad.. I mean, it worked and it worked well. TMC actually used a tavern in GW2 from day 1. They RPed there often enough, and well enough, that it was publicly known we owned the tavern.. I can't say if it still works like that. GW2's community went to the crapper. Anywho, I digress.