
(07-27-2013, 01:57 AM)Kaln Wrote:(07-27-2013, 01:47 AM)Ashren Snow Wrote:(07-27-2013, 01:32 AM)Kaln Wrote: Other people interested in the guild OOCly would join up, and essentially be employed at the bar. Then, after X amount of time, they would be aprehended by dark, mysterious figures and inducted into the Covenant.
This was actually exactly what I had in mind for recruit, which was why I wanted to create a LS and FC that were linked, but separate entities. You'd first join the LS as a staffer basically, for whatever business we decide on, and after working there for so long you'd be black bagged or something, taken out into the desert, and then interrogated. If you passed the test, you'd be invited into the order.
I hadn't actually considered a tavern though, so that's a definite possibility, especially after they introduce FC housing we could always try to set it up as some kind of tavern and leave it open to the public. One of the key things is anonymity, so I had also intended to utilize some kind of guild specific garments, even if it was something as simple as like a hempen cowl and your racial gear (something that can be worn by ever class and is easy to obtain even at early levels). One of the other ideas I had too was colorizing ranks, for example even though everyone is shrouded with masks or hoods you can tell rank by someone having a blue robe, or a red robe, etc. Initiates would have an undyed robe, while an officer might have a red or black robe, something like that.
One of the reasons behind a hempen cowl (beyond how easy it was to get) was that I felt it would humble people. You might be a level 50 Paladin who runs around in shiny white and gold armor outside of the order, but when you are with your brothers and sisters everyone is equal.
P.S. I actually like the idea of having different names with matching abbreviations, that's kind of cool though it might be difficult to do that with BoN.
I personally love the idea of a more... subtle uniform. Loc, on the other hand, did not. TMC's only requirement was that it be dark-colored, to be better suited for hiding at night and such. Other then that, you could pretty much wear whatever you wanted. It also had to be different from what you wore, day to day. In some cases, one such was a woman with fiery red hair, a little extra would be needed to cover up the more 'distinguishable' features. If you could be identified by it, it had to be covered.Â
But, TMC wasn't militaristic so much as it was banditaristic. I made that word up.
With that in mind, BoN sounds much more organized and militarized, so ranking uniforms may very well work. Though, you might also consider uniforms based on classes, too. Or maybe class-archetypes.
Ranged wears certain type of uniform, casters wear a certain type, melee wears a certain type.. You could get infinitely detailed with it, or you could just have color requirements - IE, each rnak has a color scheme to adhere to - and let them wear what they want. Certain characters may have clothing preferences better suited to their abilities, and such.
I'm still gonna stand behind the market place idea as far as the front goes, but that's mainly because I detest tavern RP. It bores me to death. But! The tavern idea isn't bad.. I mean, it worked and it worked well. TMC actually used a tavern in GW2 from day 1. They RPed there often enough, and well enough, that it was publicly known we owned the tavern.. I can't say if it still works like that. GW2's community went to the crapper. Anywho, I digress.
Well us being based out of Ul'dah, the only taverns I can think of was one in Horizon (which wasn't really that taverny...), the Winding Sands or whatever it was called in Vesper Bay where the Scions are based out of (which makes it kind of off limits), and the Adventurer's Guild (which would also be off limits). The only way I could see a tavern working best would be with a FC house designed like a tavern. As far as Tavern RP goes, I'm kind of with you, however I can't deny that tavern rp draws the most people in.
One of the things I'm considering is that I really want to aim for the group to work with other FCs and LSs. For example, lets say a LS is planning some kind of event but maybe they need some muscle, or maybe they need some items crafted. Maybe one member heard a rumor about a group that could be contacted at a nearby market/tavern/whatever so they show up asking around with no luck, then as they're about to leave a shadowy figure calls them over into a nearby alley where they'd be questioned and it would be ascertained whether or not their request was legitimate, or worthy. If it was deemed worth the attention of the Blades, we'd then make some kind of contract with the other LS where the terms of our involvement is agreed upon, and during whatever event they're playing we'd show up and help in whatever way they needed.
On the flip side of this, lets say there is a LS planning something devious and sinister that might not jive well with our plans or ideals, we can't very well just sit by and allow this as dark arbiters of the peace and so we'd OOCly contact the other LS and try to setup some kind of event where the two of us could cross blades in some way, perhaps to try and thwart their schemes, or at the very least divert them a little.
One of the things I've always hated in MMOs was that guild RP always felt so isolated and uninvolved in the community as a whole, their stories were always very self contained and I want to break away from that and try to make it so that our group has a storyline, its own meta plot, but outsiders are welcome to take part in it, get involved, and likewise I want to open doors for us to get involved in the plots and stories of other groups as well.
Edit: As far as uniform goes, I'm still considering that and putting a lot of thought into it, so a uniform probably won't be decided on until sometime after launch. While I could just let people wear whatever they wanted so long as they dyed it a particular color to match their rank, I want a certain level of uniformity, so I think what I'd probably do is have three sets of gear required to be worn by every member during meetings and what not, one plate, one leather, and one cloth set of uniforms. Then from there the color of your uniform would determine your rank, and perhaps allow a set number of "mods" to the uniform based on rank, like allowing you to replace the gloves or boots with something of your choice, or replace the chest/head with something that resembles the original, since I've noticed there are a few different armor types that resemble lower level gear but are more stylized. This way there is a uniform, but it encourages participation and progress so you can gain rank and customize your "guild look" a bit more.
One of the things I definitely want is, in the event we take part in some kind of event run by another LS/FC, I want us to show up like a well oiled machine and people to be able to recognize the Blades of Nald'thal the moment they show up.