
I hate to contribute to the more pessimistic viewpoint, but Ildur is right. A payment system will only discourage people from using what is already a very fragile and community-dependent idea.
And yeah, you're going to need heavy support from other guilds on the server just to get this off the ground. With the convenience and privacy of Moogle Mail, both IC and OOC, most roleplayers will opt for sending messages in that fashion rather than chancing relying on a third-party to further their RP.
In the previous communities I've been in, people have either played to have mail drop-off points within locations that can receive mail, or if they've fallen off the grid then they receive messages through friends and contacts who haven't.
I have seen what it takes to get a Courier Guild to work, and I've seen one fall through. Folks from Guild Wars 2 may remember the player-run Pan-Tyrian Courier Service. My guild was one of their allies, of which they sadly had few. We were working with them at one point to expand their influence.
Because people tend to trust their messages with friends and RP partners and seek more unusual ways to deliver messages only at pertinent points in their RP arcs and stories, you run into the trouble of having to be close partners with every one of the guilds that would ever use your service.
And you have to be partners with every one, because they will only rarely utilize your service, so consistent RP will come from having many guilds on your contact list.
This RP may be too slow for some folks, as well. Part of PTCS's problem was that they couldn't find many people interested in playing a courier. You will have these problem, as well as the problem that every one of a Courier Guild's members have to be dedicated enough to the idea to help out with making and maintaining connections, and reminding people that you exist.
So it's a two-way street of needing proactive and patient member and many, many interested customers in order to keep the operation flowing. And it's a lot of work, which is why PTCS was eventually forced to close shop.
I am not discouraging the idea, which sounds interesting and has potential, but I've seen what it takes. It will not work if your way of thinking is, "well, it seems simple enough, so I'll give it a shot."
Courier Guilds require more active participation and work than Medical Guilds do, and you need to be dedicated to the idea, and you need to pounce on all the interested guilds in this thread and cling to their support, or frankly you'll just be wasting your free time being frustrated.
One idea I can offer for someone interested in providing the RP community with a courier service is to make it a small part of a larger guild. The larger guild's officers and members can focus on drumming up general allies and support, and all of the members can pitch in to do deliveries while also being able to engage in other guild content. Believe me, not many people want to join a guild just to be a courier, cool as that sounds on paper.
Whatever you do, good luck.
And yeah, you're going to need heavy support from other guilds on the server just to get this off the ground. With the convenience and privacy of Moogle Mail, both IC and OOC, most roleplayers will opt for sending messages in that fashion rather than chancing relying on a third-party to further their RP.
In the previous communities I've been in, people have either played to have mail drop-off points within locations that can receive mail, or if they've fallen off the grid then they receive messages through friends and contacts who haven't.
I have seen what it takes to get a Courier Guild to work, and I've seen one fall through. Folks from Guild Wars 2 may remember the player-run Pan-Tyrian Courier Service. My guild was one of their allies, of which they sadly had few. We were working with them at one point to expand their influence.
Because people tend to trust their messages with friends and RP partners and seek more unusual ways to deliver messages only at pertinent points in their RP arcs and stories, you run into the trouble of having to be close partners with every one of the guilds that would ever use your service.
And you have to be partners with every one, because they will only rarely utilize your service, so consistent RP will come from having many guilds on your contact list.
This RP may be too slow for some folks, as well. Part of PTCS's problem was that they couldn't find many people interested in playing a courier. You will have these problem, as well as the problem that every one of a Courier Guild's members have to be dedicated enough to the idea to help out with making and maintaining connections, and reminding people that you exist.
So it's a two-way street of needing proactive and patient member and many, many interested customers in order to keep the operation flowing. And it's a lot of work, which is why PTCS was eventually forced to close shop.
I am not discouraging the idea, which sounds interesting and has potential, but I've seen what it takes. It will not work if your way of thinking is, "well, it seems simple enough, so I'll give it a shot."
Courier Guilds require more active participation and work than Medical Guilds do, and you need to be dedicated to the idea, and you need to pounce on all the interested guilds in this thread and cling to their support, or frankly you'll just be wasting your free time being frustrated.
One idea I can offer for someone interested in providing the RP community with a courier service is to make it a small part of a larger guild. The larger guild's officers and members can focus on drumming up general allies and support, and all of the members can pitch in to do deliveries while also being able to engage in other guild content. Believe me, not many people want to join a guild just to be a courier, cool as that sounds on paper.
Whatever you do, good luck.