
(08-05-2013, 04:03 PM)Koren Wrote: Which is to say; if you know someone is legitimately evil and acting against you and you have any sort of proof behind this... why wouldn't you tell an authority to really look into it?
There are a number of ways to handwave it. Lack of evidence, is one. Coherent villains are those that dance in the edge of legality and those who obfuscate their villainy well. Maybe your character knows that elezen on the other table is a necromancer who profanates graves to further his experiments. But maybe you have no proof of it to give to the authorities: yes, you could tell them anyway, but then the Law might not work properly: investigators could be bribed, perhaps there's no good protocol to find a grave digger besides 'let's put a watch on the graveyard'. Maybe this villain is smart and knows when and where to strike.
There are also more mundane and selfish reasons: maybe your character is stubborn and wants to punch the necromancer himself. Or maybe he doesn't trust the authorities to do their work.
On a more meta level, you can handwave it with 'that would be no fun'. Roleplaying is collaborative storytelling, and making the villain be defeated by the authorities off-screen is kind of...well, not particularly exciting.
Whatever you do, though, you have to keep OOC communication with the villain. Know that they are planning, and discuss the conclusions of the engagements (be them physical or magical battles, or a battle of wits) to settle if the events that took place would call the attention of the NPC authorities and, if that is so, how each participant (including these off-screen authorities) will react and change the plot.