
Have to agree with Mtoto. All jobs are extremely rare in comparison to the classes and the ways to become one are not open to everyone. That is unless you bend lore. This is why my IC is a gladiator, not a Paladin, despite being known OOC as a Paladin in game.
Dragoon - Like Mtoto said there is only ONE Azure Dragoon and this is the only Dragoon gifted with the Drachen Mail. However, anyone can be a dragoon, as a dragoon is just a dragon slayer. There are many dragon slayers in Ishguard. The Gae Bolg is only given to the chosen one who becomes a Dragoon. (Thats how I understand the quest text at least. There have been multiple Azure Dragoons over the course of history and each one is given a Gae Bolg.)
White Mage - Very limited number. Only Padjal were entrusted with the secrets of White Magic by the Elementals. And these White Mages must abide by the conditions of the Pact of Gelmorra or their power will be stripped from them and their place in the Twelveswood will be forfeit. So again, very few White Mages. But there are more than one.
Black Mage - Black Magic was forbidden after the Sixth Umbral Era. For good reason. Shatotto brought down a fricken star by herself for crying out loud. (This is actually where the Stardust Rod comes from. Shatotto is said to have made several of these.) But in ARR, Thaumaturgy seems to have loosened their restrictions of Black Magic based on the whole questline with the 6 Black Mage brothers.
Bard - Someone will have to help me out on this one as I'm not really sure about the lore for Bard. I know the AF belonged to Jehantel the Godsbow and he gives it to you as a gift. I don't think bards are actually that rare though. Jehantel teaches poetry and song freely to all and there are a couple other bards mentioned in game. Thancred being one. So another good canon job to be.
Monk - Monks were all but wiped out during the King of Ruin's attack on the Fists of Rhalgr in 1552. However, it is said that a few escaped. Not entirely difficult to make being a Monk fit.
Warrior - The berserker fighting style of the Warriors traces its origins back to the Hellsguard Roegadyn living in Abalathia's Spine in the Farreach. There were many of them during the times of war but since relative peace has come to Eorzea, their art has fallen into legend. We know from the original Warrior Quests that there are at least two, plus several still living in the Abalathia Tribe. Just because it's nearly forgotten doesn't mean its lost. So still very possible to be trained in the ways of the Warrior.
Paladin - Paladin is the name of those sworn under oath to protect the royal family of Ul'dah. Sultansworn usually choose their own, but the Sultana and the royal family can also dub someone a Paladin. However, this means you have sworn on oath to protect the royal family until your death. If you go missing you're considered a traitor and you lose the title of Paladin. So you might have to get a little creative to RP as a Paladin. Also the Curtana is one of a kind. Curtana is one of the three swords forged for the three founding Sultansworn Paladins.
So overall, not too bad. Paladins, Dragoons, and White Mages seem to be the trickiest to RP without bending the rules just a little.
Dragoon - Like Mtoto said there is only ONE Azure Dragoon and this is the only Dragoon gifted with the Drachen Mail. However, anyone can be a dragoon, as a dragoon is just a dragon slayer. There are many dragon slayers in Ishguard. The Gae Bolg is only given to the chosen one who becomes a Dragoon. (Thats how I understand the quest text at least. There have been multiple Azure Dragoons over the course of history and each one is given a Gae Bolg.)
White Mage - Very limited number. Only Padjal were entrusted with the secrets of White Magic by the Elementals. And these White Mages must abide by the conditions of the Pact of Gelmorra or their power will be stripped from them and their place in the Twelveswood will be forfeit. So again, very few White Mages. But there are more than one.
Black Mage - Black Magic was forbidden after the Sixth Umbral Era. For good reason. Shatotto brought down a fricken star by herself for crying out loud. (This is actually where the Stardust Rod comes from. Shatotto is said to have made several of these.) But in ARR, Thaumaturgy seems to have loosened their restrictions of Black Magic based on the whole questline with the 6 Black Mage brothers.
Bard - Someone will have to help me out on this one as I'm not really sure about the lore for Bard. I know the AF belonged to Jehantel the Godsbow and he gives it to you as a gift. I don't think bards are actually that rare though. Jehantel teaches poetry and song freely to all and there are a couple other bards mentioned in game. Thancred being one. So another good canon job to be.
Monk - Monks were all but wiped out during the King of Ruin's attack on the Fists of Rhalgr in 1552. However, it is said that a few escaped. Not entirely difficult to make being a Monk fit.
Warrior - The berserker fighting style of the Warriors traces its origins back to the Hellsguard Roegadyn living in Abalathia's Spine in the Farreach. There were many of them during the times of war but since relative peace has come to Eorzea, their art has fallen into legend. We know from the original Warrior Quests that there are at least two, plus several still living in the Abalathia Tribe. Just because it's nearly forgotten doesn't mean its lost. So still very possible to be trained in the ways of the Warrior.
Paladin - Paladin is the name of those sworn under oath to protect the royal family of Ul'dah. Sultansworn usually choose their own, but the Sultana and the royal family can also dub someone a Paladin. However, this means you have sworn on oath to protect the royal family until your death. If you go missing you're considered a traitor and you lose the title of Paladin. So you might have to get a little creative to RP as a Paladin. Also the Curtana is one of a kind. Curtana is one of the three swords forged for the three founding Sultansworn Paladins.
So overall, not too bad. Paladins, Dragoons, and White Mages seem to be the trickiest to RP without bending the rules just a little.