
Aw, that's too bad, because I thought we were doing pretty good at just having a discussion of the lore, and not so much creating lore itself
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I guess maybe the interpretations of areas that could be played with in our character back stories due to explicit lack of official lore is where the trouble might fall, but the the pen of a developer would truly be mightier than any sword for a good many background concepts, should they merely write a line or two that conflicts with something someone wrote up in their background. Not just for Duskwights, but for all the various refugees and deserters and tribe forsakers and any of the other back stories that are depending on a lack of lore for support (quite the opposite of depending on detailed lore for support, which is kinda what we want as well...one way or the other, works for me
)
I know I'd go back to the drawing board if SE said Duskwights weren't allowed to settle near Ul'dah, or for whatever reason, the crafting skills PCs have wouldn't expand to having Duskwight craftsmen within their society or the ability to trade with outside civilization (even then, in the short background story I wrote, I recognize Duskwight tradesmen probably would face some negotiations issues due to poor relations with others) ...hope I don't have to face that. Or, hope I get enough hard lore that I can modify my backstory if it goes against what is official

I guess maybe the interpretations of areas that could be played with in our character back stories due to explicit lack of official lore is where the trouble might fall, but the the pen of a developer would truly be mightier than any sword for a good many background concepts, should they merely write a line or two that conflicts with something someone wrote up in their background. Not just for Duskwights, but for all the various refugees and deserters and tribe forsakers and any of the other back stories that are depending on a lack of lore for support (quite the opposite of depending on detailed lore for support, which is kinda what we want as well...one way or the other, works for me

I know I'd go back to the drawing board if SE said Duskwights weren't allowed to settle near Ul'dah, or for whatever reason, the crafting skills PCs have wouldn't expand to having Duskwight craftsmen within their society or the ability to trade with outside civilization (even then, in the short background story I wrote, I recognize Duskwight tradesmen probably would face some negotiations issues due to poor relations with others) ...hope I don't have to face that. Or, hope I get enough hard lore that I can modify my backstory if it goes against what is official
