![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
I still think gameplay tramples all over story in the case of jobs. If the jobs weren't supposed to be commonplace, they wouldn't be available. We can't make Padjal characters, for instance, and that's how the game universe shows that they are rare.
However, it could be that Squeenix' lore making is centered on that there's really only one Player Character. In that case, they don't have to justify scarcity for anything the PC does. It's still doesn't mean we roleplayers don't have to handwave the implications of having many 'protagonists' running around.
Ultimately, we'll have to wait until we can play through the Jobs quests to know how rare they really are in current times.
However, it could be that Squeenix' lore making is centered on that there's really only one Player Character. In that case, they don't have to justify scarcity for anything the PC does. It's still doesn't mean we roleplayers don't have to handwave the implications of having many 'protagonists' running around.
Ultimately, we'll have to wait until we can play through the Jobs quests to know how rare they really are in current times.