
Mason Wrote:I guess I was confused by your use of the word "story", mainly, is there one? It seems you want it to be f;at out adventuring/treasure hunting, which indicated that there is no central story to it. It makes me wonder what exactly will draw people together to this RP?
Just asking so that I know how I can hook my character to this, I want to check it out.
Yeah, there will be a central story driving it all. An end goal. It would just be driven by the characters themselves, though. The foundation would be there, with something for the characters to be driven to accomplish, but how it's accomplished and when would all depend on those involved. This isn't to say there wouldn't be a bit of planning to get things on track, and provide goals and what not to be accomplished, but I'd want it to be as open as possible to keep things fresh and surprising.
Essentially, they would be solving a puzzle. Obviously it wouldn't be a map from "Point A to B" if there were some sort of great artifact or treasure involved. It would be full of all sorts of loops and mysteries to throw people off the trail and safeguard the treasure from your average band of hunters.
In your case, it could simply be the thought of some mysterious cache of artifacts and treasures that could be out there just waiting to be studied. (Unless you would go at it with a different character that isn't affiliated with A.E.T.H.E.R.) For some one else it could be the thought of wealth. I could go on, but I won't.
And thinking back, I suppose it wouldn't have to be drawn out over an extremely long period of time. As keeping people interested that long could be troublesome. But, maybe five, six, or seven months. Long enough to really get people deep in if they wanted, but short enough to a point where people wouldn't feel like it's being dragged on forever. Plus, just because one chapter would come to an end, doesn't mean more questions couldn't arise from the finish of that adventure, spawning an entirely new plot to run down to keep things going.