
Not necesarily. They would give a representation of the actual settlements, unless the settlements theirselves are just a representation of a bunch of other settlements. It depends on how you interpret it.
Just as an anecdote: in Fallout 2 there was the 'New California Republic', which was supposed to be large country with thousands of citizens. In-game, however, it was represented by a town divided in three sections. In-universe, it was stated that cars were somewhat commonplace. However, in-game, the PC was the only despicted owner of a car. So, in a way, the 'car driver population' was only represented by the PC.
It's very likely (and preferable, I'd say) to consider that many, many more towns and locations exist in Eorzea but are not reacheable for gameplay or mechanical reasons. That gives us roleplayers more options at the time of making backstories. The only 'requeriment' is that those places should not be relevant or critical to the game's plot.
Just as an anecdote: in Fallout 2 there was the 'New California Republic', which was supposed to be large country with thousands of citizens. In-game, however, it was represented by a town divided in three sections. In-universe, it was stated that cars were somewhat commonplace. However, in-game, the PC was the only despicted owner of a car. So, in a way, the 'car driver population' was only represented by the PC.
It's very likely (and preferable, I'd say) to consider that many, many more towns and locations exist in Eorzea but are not reacheable for gameplay or mechanical reasons. That gives us roleplayers more options at the time of making backstories. The only 'requeriment' is that those places should not be relevant or critical to the game's plot.