
Thanks, Poe. I'm really glad you like it.
I'm posting to mention that that very comparison was something I heard a lot, particularly in my last two years of high school. The only art teacher who truly enabled me to do even passably well at art was convinced I was destined to be an Impressionist, and the way the colors "swim" in that style is vaguely of interest.
Generally I received poor to average marks for being unable to replicate grayscale values or crinkling the paper, and as anime is the bane of most instructors I did not receive much encouragement.Â
I actually don't care much for anime at all much anymore, especially the overly stylized, colorful and cutesy type that omits a lot of details. I'll enjoy watching the darker or more serious series, and I like the way lines, colors and features are done in that particular serious style--but generally my style is meant to be a sort of unlawful hybridization of anime and realism. I do unreal colors, and I'll omit certain features I find to be unsightly like wrinkles or noses or defined lip lines. However, I tend to follow realistic proportions whenever I can.
The fact that these character works skew towards anime as you notice is probably because of the animesque style of the models themselves, which I find tolerable--but I'd probably do things a bit more realistically if I wasn't limited to tracing all the time.
I'm starting on your portrait now, by the way.
I'm posting to mention that that very comparison was something I heard a lot, particularly in my last two years of high school. The only art teacher who truly enabled me to do even passably well at art was convinced I was destined to be an Impressionist, and the way the colors "swim" in that style is vaguely of interest.
Generally I received poor to average marks for being unable to replicate grayscale values or crinkling the paper, and as anime is the bane of most instructors I did not receive much encouragement.Â
I actually don't care much for anime at all much anymore, especially the overly stylized, colorful and cutesy type that omits a lot of details. I'll enjoy watching the darker or more serious series, and I like the way lines, colors and features are done in that particular serious style--but generally my style is meant to be a sort of unlawful hybridization of anime and realism. I do unreal colors, and I'll omit certain features I find to be unsightly like wrinkles or noses or defined lip lines. However, I tend to follow realistic proportions whenever I can.
The fact that these character works skew towards anime as you notice is probably because of the animesque style of the models themselves, which I find tolerable--but I'd probably do things a bit more realistically if I wasn't limited to tracing all the time.
I'm starting on your portrait now, by the way.