
A small bit on Goldsmiths:
Also a bit on Lancers and Leatherworkers:
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SpoilerGoldsmith’s Guild:
Located in Ul’dah, also called Eshtaime’s Lapidaries. (1.0 R20)
They worship Byregot the Builder. (1.0 R20)
They originally created their accessories for use as foci for the Thaumaturges, and as such still have ties to the Thaumaturge guild. The accessories later became fashionable when wealthy merchants and members of the Sultanate started commissioning more elaborate designs of their work. (1.0 R20)
Master Goldsmiths often name their best creations after those whom they were crafted for, or those who served as muses for the piece. (1.0 R20)
Located in Ul’dah, also called Eshtaime’s Lapidaries. (1.0 R20)
They worship Byregot the Builder. (1.0 R20)
They originally created their accessories for use as foci for the Thaumaturges, and as such still have ties to the Thaumaturge guild. The accessories later became fashionable when wealthy merchants and members of the Sultanate started commissioning more elaborate designs of their work. (1.0 R20)
Master Goldsmiths often name their best creations after those whom they were crafted for, or those who served as muses for the piece. (1.0 R20)
Also a bit on Lancers and Leatherworkers:
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SpoilerLancer:
The Lancer’s Guild is also known as “The Wood Wailersâ€, they function as the peacekeepers and security force of the Twelveswood, and act on the behalf of the people of Gridania. (1.0 R20)
The masks that the Wood Wailers wear are enchanted so that those who wear them are hidden from the gaze of the elementals. The Wood Wailers know that culture and nature cannot coexist in perfect harmony, and that they will, even when working for the sake of the forest, anger the elementals with their actions every now and again. Thus the masks are a necessary deception. (1.0 R20)
The Wood Wailers regularly cull the masses of various pests, with the sanction of the elementals. This is to ensure the safe growth of the plant life in the forest, and more importantly the crops. (1.0 R20)
Members of the Wood Wailers are occasionally sent on diplomatic missions to the other City-states. (1.0 R30)
Other diplomatic duties include escorting caravans from Ul’dah through the Twelveswood, when the elementals are found to be ill at ease, or otherwise prevent the caravans from getting to their destinations in the Black Shroud. (1.0 R30)
Leatherworker:
The Leatherworkers’ Guild is also known as Atelier Fen-Yll, they both create and repair items which require skinning, tanning, and/or curing. (1.0 R20)
They believe that even inanimate objects deserve respect for the roles that they fulfil in the daily lives of the living, as is the “Gridanian wayâ€. (1.0 R20)
They hire adventurers to transport shipments, either by carriage load or in singular pieces, depending on the amount of bandit activity on the required roads to the wares’ destination. (1.0 R30)
The leatherworkers are capable of repairing that which doesn’t include leather of any kind, such as Garlean Magitek cores, whether this type of experience comes through being adept with reverse engineering, or a similar concept, is never mentioned. (1.0 R36)
The Lancer’s Guild is also known as “The Wood Wailersâ€, they function as the peacekeepers and security force of the Twelveswood, and act on the behalf of the people of Gridania. (1.0 R20)
The masks that the Wood Wailers wear are enchanted so that those who wear them are hidden from the gaze of the elementals. The Wood Wailers know that culture and nature cannot coexist in perfect harmony, and that they will, even when working for the sake of the forest, anger the elementals with their actions every now and again. Thus the masks are a necessary deception. (1.0 R20)
The Wood Wailers regularly cull the masses of various pests, with the sanction of the elementals. This is to ensure the safe growth of the plant life in the forest, and more importantly the crops. (1.0 R20)
Members of the Wood Wailers are occasionally sent on diplomatic missions to the other City-states. (1.0 R30)
Other diplomatic duties include escorting caravans from Ul’dah through the Twelveswood, when the elementals are found to be ill at ease, or otherwise prevent the caravans from getting to their destinations in the Black Shroud. (1.0 R30)
Leatherworker:
The Leatherworkers’ Guild is also known as Atelier Fen-Yll, they both create and repair items which require skinning, tanning, and/or curing. (1.0 R20)
They believe that even inanimate objects deserve respect for the roles that they fulfil in the daily lives of the living, as is the “Gridanian wayâ€. (1.0 R20)
They hire adventurers to transport shipments, either by carriage load or in singular pieces, depending on the amount of bandit activity on the required roads to the wares’ destination. (1.0 R30)
The leatherworkers are capable of repairing that which doesn’t include leather of any kind, such as Garlean Magitek cores, whether this type of experience comes through being adept with reverse engineering, or a similar concept, is never mentioned. (1.0 R36)
There is perhaps no phenomenon which contains so much destructive feeling as moral indignation, which permits envy or to be acted out under the guise of virtue. - Erich Fromm