I'm new to this forum, didn't even know it existed until I met Alothia on the FFXIV forums, so hello!
I don't currently have any villains, I have a jaded healer and that's about it.
However years back when Neverwinter Nights (the original folks) was out, I played on a dedicated Dragonlance server that was custom build and maintained that lore.  I ended up playing a character that every other player managed to depise, she was Archmage of the Black Robes which took a ton of RP to get to and an in-game vote from all the respective mages. Â
I utterly loved that character as she had so much depth, the only problem I usually foresee with villains is they need to have:
1. A group of people willing to recognise them as powerful/problematic
2. A group of people willing to let them get away with some villainous activities
3. Time to establish themselves as notorious
4. And a person who's prepared to be oocly hated by players who are new to roleplay.
If I knew that folks were down for that type of villain again, I could certainly develop one, but I would need time to establish him/her before really launching into any huge plots etc.
...Although I quite like the idea of a cult (as mentioned on the first page), start off with one individual and then expand so you end up with a lead villain and multiple other notorious figures; that would take some work to set up though.
I don't currently have any villains, I have a jaded healer and that's about it.
However years back when Neverwinter Nights (the original folks) was out, I played on a dedicated Dragonlance server that was custom build and maintained that lore.  I ended up playing a character that every other player managed to depise, she was Archmage of the Black Robes which took a ton of RP to get to and an in-game vote from all the respective mages. Â
I utterly loved that character as she had so much depth, the only problem I usually foresee with villains is they need to have:
1. A group of people willing to recognise them as powerful/problematic
2. A group of people willing to let them get away with some villainous activities
3. Time to establish themselves as notorious
4. And a person who's prepared to be oocly hated by players who are new to roleplay.
If I knew that folks were down for that type of villain again, I could certainly develop one, but I would need time to establish him/her before really launching into any huge plots etc.
...Although I quite like the idea of a cult (as mentioned on the first page), start off with one individual and then expand so you end up with a lead villain and multiple other notorious figures; that would take some work to set up though.