(08-21-2013, 04:42 PM)SadPandaLulu Wrote: I'm new to this forum, didn't even know it existed until I met Alothia on the FFXIV forums, so hello!That sounds like a wonderful character. I'm sure my character's would've loved to despise her or even join her if the cards were in their favour! You're write about those four points though. Villains are just pickpockets need time to establish before they are recognised by the RP world as evil or just a no-do-gooder.
I don't currently have any villains, I have a jaded healer and that's about it.
However years back when Neverwinter Nights (the original folks) was out, I played on a dedicated Dragonlance server that was custom build and maintained that lore.  I ended up playing a character that every other player managed to depise, she was Archmage of the Black Robes which took a ton of RP to get to and an in-game vote from all the respective mages. Â
I utterly loved that character as she had so much depth, the only problem I usually foresee with villains is they need to have:
1. A group of people willing to recognise them as powerful/problematic
2. A group of people willing to let them get away with some villainous activities
3. Time to establish themselves as notorious
4. And a person who's prepared to be oocly hated by players who are new to roleplay.
If I knew that folks were down for that type of villain again, I could certainly develop one, but I would need time to establish him/her before really launching into any huge plots etc.
...Although I quite like the idea of a cult (as mentioned on the first page), start off with one individual and then expand so you end up with a lead villain and multiple other notorious figures; that would take some work to set up though.
Skype: andre_rimmer