(08-22-2013, 11:56 AM)DriftingFable Wrote: Ultimately, is it a direction that can welcomed or should it be avoided like the plague in favor for sticking with whats in game?
So... you can of course do whatever you like in RP, but when you start adding elements to your character that aren't visible in game, you run into issues with depiction. Just as those with weird accents have to consistently type them out (or reference them in emotes), you'll have to spend a fair amount of time describing this new weapon to everyone you meet and even probably to those you RP with regularly, as it's not what they see on their screen and is therefore easy to forget. Also, you need to have an IC explanation for the existence of the weapon, how you learned to use it, and how it was made. All that takes work and requires a pretty strong commitment to consistency.
To echo Asyria's point, you need to consider what this buys you narratively. Any time you deviate from "normal" as defined in lore, it should be with an eye to improving your story and other's, IMO. When you deviate in a way that's an imposition on other players -- as it is in this case, since they'll have to remember that you have a signature weapon that isn't what they see on screen -- you should have a really good reason for it so as not to come off as a "special snowflake." What does the weapon say about your character, his past, and his future? What story hooks does it create or develop? How does it fit into the larger lore and setting? For something like this, I don't personally feel that "because it's cool and makes me unique" is a strong enough narrative justification, especially since there's all sorts of cool things that already exist in game, and you can achieve uniqueness in other, more narratively solid ways.
The Freelance Wizard
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Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))