One of the major issues that arises when role-players deviate from what their character model, armour and weaponry looks like to an outsider is that it can quite quickly break someone else's immersion or simply leave a bad taste in their mouths. If I have Theodric break the ice by commenting on another character's lance or axe then it'd feel very contrived and awkward to be expected to suddenly assume that it's a broadsword instead. It may seem minor to some people, but a smooth experience is essential for role-play to prosper.
It's better to set aside the infamous 'rule of cool' and just work with what we have at our fingertips, else we end up going down the shady path of seeing people try to justify anything and everything under the sun as has been the case in other MMO's that I've role-played in. In turn, this often serves to alienate quite a few role-players from interacting with people outside of their immediate social circle.
It's better to set aside the infamous 'rule of cool' and just work with what we have at our fingertips, else we end up going down the shady path of seeing people try to justify anything and everything under the sun as has been the case in other MMO's that I've role-played in. In turn, this often serves to alienate quite a few role-players from interacting with people outside of their immediate social circle.