(08-22-2013, 06:21 PM)Ildur Wrote: I'd argue that this question should be applied to anything in a character: yes, you can give your character exotic or not-in-game weapons, but should you? It's all a matter of what it gives the character from a storytelling perspective.
For example, I do see the storytelling value of a pugilist that fights completely unarmed: it's an statement of his martial expertise, or maybe he dislikes to kill. However, a marauder that uses a broadsword would need a different justification.
With that said, I do agree that stopping roleplay because of this is quite silly. Weapon choice is essentially flavor and, as long as it stays like flavor, I don't think complains or interruptions would be justified.
On the other hand, giving your character something that cannot be despicted in game without a good reason is sillier.
I can agree to this. This is fair.
Whatever weapon you have should have some reasoning behind it. I said earlier "Because it's cool" is a valid reason, but allow me to rephrase:
If you want a different weapon because it's cool, that's fine, as long as you justify it somehow.
I think having bare fists and maybe a knife is cool as shit. But it also makes sense to the character. Then again, I designed the character based on what I thought was cool, but I'm not going to get into circular logic here.