
I often encourage role-players to invest in giving their character's weapon or armour a background story instead of making it into something that can't really be depicted very well due to the various restrictions put into place. Perhaps one's character inherited their shield as a family heirloom, passed down from generation to generation? Maybe they simply found their lance when clearing out a den of monsters or thieves and kept it for themselves?Â
It's the sort of thing that can be done in role-play itself too - I've often had my character obtain a new weapon from time to time as part of their ongoing story. It can make for some pretty compelling role-play if your character ends up losing a precious weapon and is forced to either reclaim it or even obtain a new one.
Some people may disagree, but I find the above scenarios far more interesting than giving my character a weapon that can't really be portrayed with the numerous weapons available to us in the game itself. A character doesn't need to be artificially complex to be intriguing.
It's the sort of thing that can be done in role-play itself too - I've often had my character obtain a new weapon from time to time as part of their ongoing story. It can make for some pretty compelling role-play if your character ends up losing a precious weapon and is forced to either reclaim it or even obtain a new one.
Some people may disagree, but I find the above scenarios far more interesting than giving my character a weapon that can't really be portrayed with the numerous weapons available to us in the game itself. A character doesn't need to be artificially complex to be intriguing.