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Using /random in IC Combat


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Using /random in IC Combat
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Gospel Gestaltv
Gospel Gestalt
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Re: Using /random in IC Combat |
#5
02-27-2012, 09:07 PM
Or you could just /tell them ahead of time and work out a storyline instead of rely on a "luck" based system. You can rationalize it as much as you like, but /random "is" a luck based system. Some days you roll high 10 times in a row, some days you'll roll low numbers over and over again.

Tell me, would you feel okay in a situation where you know you can win, you have all means of winning and then put it all on the line for a /random. That's like saying I'm going to take a drink of water. /random if I roll 1-4 I succeed at drinking the glass. If I roll 5-10 I spill or fumble my drink. Oh damn I just fumbled my drink... Let me pour another glass. but Let me /random and see if I succeed. Oops I lost at that too.

If you're going to put a whole fights result based on /random you may as well start using /random for everything you do from here on out. It's a sloppy system and it's just as bad as regular IC battles are now. Only this time you can try and justify it by hiding behind a number generator rather than acknowledging a poor player. If anything /random will lead to even more god modding.

Pulls out gun and shoots you in the head. /random 999... Guess I shot ya in the head there? Better make a new character.

That was a overly rude on my part, but that's a good example of some of the things that could easily happen. I'm also damn sure no one would be okay with that even if someone did roll a 999... So then we come back to characters talking it over to determine if that would really happen or not. Leading me back to why I posted... If you're going to force yourself into a stupid IC battle, you're better off just talking to someone and making a quick outcome that the two can agree upon and if you feel the need to fight multiple people then you should of been making a storyline with all of them in the first place.

Basically what I'm trying to say is /random has the potential to turn your character into either a god mod or a retard who can't defend or attack to save his/her life, despite being in tip top condition. I personally feel that /random in this kind of situation will only lean towards less desirable results for everyone, instead of good.

I'll /random and see if this posts get through. ...Oh damn, I lucked out this time and rolled a 500 I guess that means I'm clear to press submit.

((I apologize if my post comes off as sounding rude but I seriously can't think of any better way to describe some of the potential disasters this could all lead to if it became a staple to RP fighting or RP anything.))
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Messages In This Thread
Using /random in IC Combat - by LinaSartre - 02-26-2012, 09:23 PM
Re: Using /random in IC Combat - by Gospel Gestalt - 02-27-2012, 03:57 PM
Re: Using /random in IC Combat - by Eva - 02-27-2012, 05:50 PM
Re: Using /random in IC Combat - by Smiling River - 02-27-2012, 08:19 PM
Re: Using /random in IC Combat - by Gospel Gestalt - 02-27-2012, 09:07 PM
Re: Using /random in IC Combat - by Aysun - 02-27-2012, 11:09 PM
Re: Using /random in IC Combat - by Navei - 02-27-2012, 11:23 PM
Re: Using /random in IC Combat - by Verence - 02-28-2012, 03:36 AM
Re: Using /random in IC Combat - by Gospel Gestalt - 02-28-2012, 04:12 AM
Re: Using /random in IC Combat - by Smiling River - 02-28-2012, 08:42 AM
Re: Using /random in IC Combat - by Eva - 02-28-2012, 02:35 PM
Re: Using /random in IC Combat - by Gospel Gestalt - 02-28-2012, 04:05 PM
Re: Using /random in IC Combat - by Moltove - 03-09-2012, 10:27 AM
Re: Using /random in IC Combat - by Kadika - 03-11-2012, 08:20 AM

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