I’ve had numerous text-based fights which often don’t play out so well for my character. Granted, he’s quite talented as an escape artist, and when the going gets tough his ability to find good hiding places is unmatched. But when there’s no way out it comes down to good communication.
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I always talk to the opponent; often it’s been someone I know though it has worked several times before with strangers. We briefly assess the possible outcomes, by briefly I mean very briefly so we don’tlose the heat of the moment. But more importantly we discuss limitations; I’ve always found that to be the most important. Nothing worse than seeing “Bob brings down his sword upon Jeff’s hand; cutting it clean off†followed by “((Bugger off!))â€
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I do like to include a bit of risk to the situation, which is why I tend to add rolling into the mix of text (providing it's been agreed upon). We usually do this towards the end of the battle so that it doesn't turn into a series of *evade* and *blocks*.
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I always talk to the opponent; often it’s been someone I know though it has worked several times before with strangers. We briefly assess the possible outcomes, by briefly I mean very briefly so we don’tlose the heat of the moment. But more importantly we discuss limitations; I’ve always found that to be the most important. Nothing worse than seeing “Bob brings down his sword upon Jeff’s hand; cutting it clean off†followed by “((Bugger off!))â€
Â
I do like to include a bit of risk to the situation, which is why I tend to add rolling into the mix of text (providing it's been agreed upon). We usually do this towards the end of the battle so that it doesn't turn into a series of *evade* and *blocks*.
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