
Based on how our characters raise their hands and place their fingers somewhere on the top side of the ear, I'd say they are earrings of some sort.
I treat linkpearls as tiny radios. You can change their 'frequency', so to speak, and get to hear and talk in different channels with minimal fuzz as long as you are told how to do so (it probably involves some magic capabilities, but this is a high-magic world).
To be a bit more specific and lore-worthy, I consider that linkpearls are attuned to each other, pretty much the same way a person can attune theirselves to the aetherytes. It's just a matter of tapping into the aether inside the pearl to change which one it gets to gear, as long as it has been attuned to the others.
Having them on a purse can probably work, too, but it's more messy of a justification.
Eorzea has airships and very complex contraptions. It stands to reason that the cities (except Gridania) would have at the very least basic plumbing.
It depends on the character. The existence of the aetherytes is a bit confusing: they are obviously pretty damn important, with nations placing them on critical locations. However, it's not clear what the payment needed to teleport from one to the other really means. (Is it just a gameplay gilsink? A representation of reagents needed?) It's also obvious that not every avereage Joe use them, as there's still carts, chocobo routes, airships and ferries that transport people around. This tells me two things:
First, there's some sort of economic or knowledge 'gate' that avoids common people from using them on a regular basis. If I had to take a guess, I'd say the payment is a representation of a tax the character pays when arriving at the location. The aetherytes probably have a limited (if large) pool of aether from which their teleportation capabilities are extracted from, and this tax would be used to mantain the aetheryte working.
Second, it tells me that any common Joe can use the aetherytes, at least with training. If common troops require years of magical expertise to be able to use them, then the city-states would have no reason at all to keep the aetherytes around (since it's implied they are used by adventurers and troops to move around quickly).
It's implied in the main storyline that the Garleans have electricity (and even radio signals), though it's tied to the Thunder aspect of aether. So, in Eorzea, electricity is an element and, as such, it can be used for all kinds of things and contraptions.
With that said, Eorzea, contrary to the Empire, is a bit low on the technology end, so it's unlikely you'll see electricity/thunder powered contraptions...
On the other hand, mages can probably make them and just zap them with lighting everytime they want to use them.
Quote:.... multiple linkpearls? You only have two ears, and can join up to eight shells.
I treat linkpearls as tiny radios. You can change their 'frequency', so to speak, and get to hear and talk in different channels with minimal fuzz as long as you are told how to do so (it probably involves some magic capabilities, but this is a high-magic world).
To be a bit more specific and lore-worthy, I consider that linkpearls are attuned to each other, pretty much the same way a person can attune theirselves to the aetherytes. It's just a matter of tapping into the aether inside the pearl to change which one it gets to gear, as long as it has been attuned to the others.
Having them on a purse can probably work, too, but it's more messy of a justification.
Quote:... indoor plumbing? Are there showers and flushing toilets in your version of Eorzea?
Eorzea has airships and very complex contraptions. It stands to reason that the cities (except Gridania) would have at the very least basic plumbing.
Quote:... travelling from city to city? Do you RP using the aethryte crystals? Or do you RP travel between town as actually taking time?
It depends on the character. The existence of the aetherytes is a bit confusing: they are obviously pretty damn important, with nations placing them on critical locations. However, it's not clear what the payment needed to teleport from one to the other really means. (Is it just a gameplay gilsink? A representation of reagents needed?) It's also obvious that not every avereage Joe use them, as there's still carts, chocobo routes, airships and ferries that transport people around. This tells me two things:
First, there's some sort of economic or knowledge 'gate' that avoids common people from using them on a regular basis. If I had to take a guess, I'd say the payment is a representation of a tax the character pays when arriving at the location. The aetherytes probably have a limited (if large) pool of aether from which their teleportation capabilities are extracted from, and this tax would be used to mantain the aetheryte working.
Second, it tells me that any common Joe can use the aetherytes, at least with training. If common troops require years of magical expertise to be able to use them, then the city-states would have no reason at all to keep the aetherytes around (since it's implied they are used by adventurers and troops to move around quickly).
Quote:... electricity? Can my character make a pot of coffee in the morning, or is she sol?
It's implied in the main storyline that the Garleans have electricity (and even radio signals), though it's tied to the Thunder aspect of aether. So, in Eorzea, electricity is an element and, as such, it can be used for all kinds of things and contraptions.
With that said, Eorzea, contrary to the Empire, is a bit low on the technology end, so it's unlikely you'll see electricity/thunder powered contraptions...
On the other hand, mages can probably make them and just zap them with lighting everytime they want to use them.