(09-13-2013, 11:09 AM)Alothia Wrote: I think that the biggest part of romantic RP is the communication. While your character is your character, you also have to take into consideration the player behind that character. That doesn't mean you go metagaming the situation, but that you communicate with your partner about things that are happening.Â
This also holds true in the complete opposite of this thread: Rivals.
The best RPs where two characters are intensely opposed, completely venomous and absolutely hate one another to the point they want nothing more than to kill each other, but have to work together for whatever reason can be extremely rewarding to play and entertaining for others to watch.....if the rival characters' players are communicating.
I've had RPs where the characters are at each others' throats and the insults are really harsh...because they were fed in /tell. I might remember something that happened before and tell my rival's player (hey, remember a few weeks ago, ___ happened? You should totally use that against him) and they've replied (I totally forgot about that! Mwaha. Don't forget, though, _____).
It takes out a little bit of the spur of the moment and free flow out of the RP, but it builds a very engaging experience to build the story and put on a show for others involved in the RP as well and can be very rewarding in the long run.
Any relationship with intense emotion, love or hate (and a spectrum between) is better when there's OOC discussion and understanding of expectations.
My human paladin in EverQuest was in love with a high elf paladin, but it was a slow build romance over a great length of time. When we weren't RPing the characters and just playing the game, we'd sometimes discuss our characters and the building relationship OOCly as if we were two authors discussing plot ideas for characters in the novel we were co-writing. Because that's essentially what we're doing, co-authoring a story/script with large gaps for improv and later taking on the role of the character to act out the story.