My thoughts on the beta thus far:
We have definitely come a long way since the first alpha tests, when all most of us tested out was how many times we could enter our username and password within a two hour span.
The good:
GORGEOUS atmosphere. Really, the game is stunning. Wandering around La Noscea, looking up at the star-filled night sky, noticing an airship floating past you out of the corner of your eye, it's all really impressive. I love that there are sound effects of waves lapping at rocks and seagulls in the air when you're near the beach.
The ok-but-needs-work:
Character customization:
Guildleves:
Crafting jobs:
The absolute crap
Linkshells
The tester community
I don't want to end this on such a negative note, so I will say that this game shows a lot of promise. Do I think it's going to be ready by release date? No, not really. Will they probably push it out anyway and give us patches galore in the first few weeks? More than likely, yes. A lot of stuff has not been tested and probably never will be before release.
Square-Enix took out all the armor and weapons from vendors with the idea that we were to craft our own gear. Except.. crafting was broken. And there was a glitch that allowed us to wear any level armor on any job. So what ended up happening was you'd see level 15-20 players running around in level 25-30 basic chainmail or whatnot, wielding broken level 16 weapons because you could never find someone to repair your gear. We have no idea how balanced party play actually is at the moment, especially beyond level 20.
However, the two storyline quests they put into the game show promise for an engaging storyline, and the world is fantastically enormous. I have faith that at the very least, we will have a lot of places to explore and a lot of NPC quests to fulfill while our leves are on cooldown. Also there is cornbread. :approve:
We have definitely come a long way since the first alpha tests, when all most of us tested out was how many times we could enter our username and password within a two hour span.
The good:
GORGEOUS atmosphere. Really, the game is stunning. Wandering around La Noscea, looking up at the star-filled night sky, noticing an airship floating past you out of the corner of your eye, it's all really impressive. I love that there are sound effects of waves lapping at rocks and seagulls in the air when you're near the beach.
The ok-but-needs-work:
Character customization:
Guildleves:
Crafting jobs:
The absolute crap
Linkshells
I don't want to end this on such a negative note, so I will say that this game shows a lot of promise. Do I think it's going to be ready by release date? No, not really. Will they probably push it out anyway and give us patches galore in the first few weeks? More than likely, yes. A lot of stuff has not been tested and probably never will be before release.
Square-Enix took out all the armor and weapons from vendors with the idea that we were to craft our own gear. Except.. crafting was broken. And there was a glitch that allowed us to wear any level armor on any job. So what ended up happening was you'd see level 15-20 players running around in level 25-30 basic chainmail or whatnot, wielding broken level 16 weapons because you could never find someone to repair your gear. We have no idea how balanced party play actually is at the moment, especially beyond level 20.
However, the two storyline quests they put into the game show promise for an engaging storyline, and the world is fantastically enormous. I have faith that at the very least, we will have a lot of places to explore and a lot of NPC quests to fulfill while our leves are on cooldown. Also there is cornbread. :approve:
http://www.tale-ffxiv.com
The Adventure League of Eorzea: A progression & RP guild. FFXIV's longest-running RPLS