Character: Rio van Rosch
Primary Weapon(s): Axe, Guns,Explosives
Class-equivalent:Â Marauder
Style:Â Garlean Sapper
Offense/Defense/Versatile: 2offensive4u, zero strategy, just boom.
Strengths:Â Due to Rio's work as a magiengineer, she possesses a large amount of upper body strength and can easily swing her axe around. She also carries around at least one firearm and a massive amount of explosives under her clothes at all times. (Unless she's like, in a cascadier uniform. She's not -that- hammerspace.)
Weaknesses: Huge propensity for friendly fire (ESPECIALLY self-injury). Huge propensity for overkill... property damage... Useless in enclosed spaces due to the sheer radius of all her abilities. Also has zero in the way of magical abilities.
Summary: Rio's style is a simple one. She has bombs, and likes to set them off. From dynamite in her shoes to handcrafted "crystalnades" in her sleeves, Rio is a walking force of nature. A sapper to her core, Rio specializes in fighting large groups and structures where precision isn't required. From collapsing tunnels, to collapsing buildings, to destroying machina, Rio is the bane of any army's infrastructure.Â
However, take all that away and you still end up with a very formidable opponent. Trained by the Garlean military in the axe and in firearms, Rio retains at least a fraction of her deadliness at close range. However, her skills in these weapons aren't as notable as her skills as a sapper.
Extra:Â Most of Rio's over-the-top abilities place her in the same sort of "realm of existence" as comedy characters such as Hildebrand. Unless a serious situation plans on her using explosives for a specific purpose, chances are she'll give and take damage in a manner similar to Team Rocket, from Pokemon. (Including "blasting off" if all her explosives go off!)Â
However her axe and firearms do very real damage, and she takes damage from other characters, so watch out when the steel starts swinging!
Primary Weapon(s): Axe, Guns,Explosives
Class-equivalent:Â Marauder
Style:Â Garlean Sapper
Offense/Defense/Versatile: 2offensive4u, zero strategy, just boom.
Strengths:Â Due to Rio's work as a magiengineer, she possesses a large amount of upper body strength and can easily swing her axe around. She also carries around at least one firearm and a massive amount of explosives under her clothes at all times. (Unless she's like, in a cascadier uniform. She's not -that- hammerspace.)
Weaknesses: Huge propensity for friendly fire (ESPECIALLY self-injury). Huge propensity for overkill... property damage... Useless in enclosed spaces due to the sheer radius of all her abilities. Also has zero in the way of magical abilities.
Summary: Rio's style is a simple one. She has bombs, and likes to set them off. From dynamite in her shoes to handcrafted "crystalnades" in her sleeves, Rio is a walking force of nature. A sapper to her core, Rio specializes in fighting large groups and structures where precision isn't required. From collapsing tunnels, to collapsing buildings, to destroying machina, Rio is the bane of any army's infrastructure.Â
However, take all that away and you still end up with a very formidable opponent. Trained by the Garlean military in the axe and in firearms, Rio retains at least a fraction of her deadliness at close range. However, her skills in these weapons aren't as notable as her skills as a sapper.
Extra:Â Most of Rio's over-the-top abilities place her in the same sort of "realm of existence" as comedy characters such as Hildebrand. Unless a serious situation plans on her using explosives for a specific purpose, chances are she'll give and take damage in a manner similar to Team Rocket, from Pokemon. (Including "blasting off" if all her explosives go off!)Â
However her axe and firearms do very real damage, and she takes damage from other characters, so watch out when the steel starts swinging!