
Communication is mighty important. Out-of-character chat is more important than in-character chat. Not only because you can't properly weight a player's intentions based only on their character reactions, but because you can't get to know the player behind the character. It might be more immersive to only have IC interactions, but you have a greater danger of misunderstanding each other.
I don't have enough cookies to represent how awesome that is.
Sadly, roleplay in instances is severely limited thanks to the useless timer. There are later instances where my groups have reached the boss with about 30 minutes left to it. I'm quite sure we would have only a few minutes left if we roleplayed. Even if we limited it to pre and post boss fight interactions.
FreelanceWizard Wrote:We do a fair amount of PvE content ICly in Mysterium, and while we're largely lower level at this point, what we've taken to doing is explaining mechanics IC. Taking Halatali's Glaive boss as an example, one of the Apprentices identified the creature and commented that his coloration implied a certain elemental aspect; the others concurred and thought it might be Lightning, in which case standing in the water could be fatal. Then someone mentioned that they detected an Aetheric disturbance that might provoke the appearance of corrupted elementals when the glaive begins charging.
I don't have enough cookies to represent how awesome that is.
Sadly, roleplay in instances is severely limited thanks to the useless timer. There are later instances where my groups have reached the boss with about 30 minutes left to it. I'm quite sure we would have only a few minutes left if we roleplayed. Even if we limited it to pre and post boss fight interactions.