
I have to confess that, while the timer does make IC PvE a bit more challenging to do (it'll sharpen your typing skills, that's for sure), I actually like the sense of urgency it provides both IC and OOC. Then again, when Mysterium does IC PvE, we're RPing "field work" of some sort -- the IC setup involves an actual expedition with a specific objective, and so the timer has IC relevance (enemy reinforcements, the Aetheric disturbance growing out of control, the mine collapsing, or what have you).
That said, I think EQ's Lost Dungeons of Norrath was probably one of the best MMO concepts before or since, and all of its missions were also timed instances, so I have a bias.
That said, I think EQ's Lost Dungeons of Norrath was probably one of the best MMO concepts before or since, and all of its missions were also timed instances, so I have a bias.

The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))