
(09-25-2013, 05:55 PM)Salty Lake Wrote:I agree with you about the monster attacks being a bit more "normal" It was revealed in 1.0 that as Dalamud grew closer and closer to the ground it drove the animals more wild which made them more dangerous. You can even see in FATEs; I think the one in Camp Overlook has a bunch of sandworms who have "evolved" and developed a hive mind, giving them the ability to think as a unit and storm the camp at once. There is another one (and many more) out in LL that suggest that the Chupacabra (wolf NM) has been terrorizing locals and eating them. Or right outside of Ul'dah there is the toad NM that captures it's victims and drowns them, not for food, but just because it is freaking insane lol. Or the demon lady who finds women and rips their faces off!(09-24-2013, 09:29 PM)Naunet Wrote:(09-24-2013, 07:45 PM)Salty Lake Wrote: Here are two screencaps I took today that support my hypothesis that there are high-mortality rates for commoners (very light spoilers):
Aside from the death during childbirth and the understandable infant mortality rates (considering it doesn't look like Eorzea has things like NICU, and there are a lot of things that can go wrong during pregnancy), honestly I think the greatest danger comes from being a mercenary or part of the military (or being an adventurer!). The thing with the 27 laborers killed by the coeurl seems like a fairly "freak accident", so to speak - you don't get powerful beasts like that every day. Keep in mind also that things might be more dangerous now than they were prior to the Calamity. We've got all that aether disrupting things and the elementals are peeved and things are just generally going very, very wrong in the world. This makes everything far riskier than it may have been 6 years ago, and it's possible that a lot of the problems we see NPCs running into while questing would not have been nearly as common back then.
Alrighty! Â Show me some screencaps suggesting that folks have long, healthy lives and I'll concede. Â I personally think freak monster attacks are the new normal, as there are plenty of Fates right outside of the cities. Â For the mean time, I'll assume life is hard and short for many people, based on the NPC whose wife died giving birth and daughter/grandchildren died of illness.
Re: the feudalism. Â I made it to Central Coerthas and there are lords and people serving them. Â That's where I encountered the NPC whose dialogue I screencapped. Â Not feudalism?
Anyway, what I think I am trying to get at is that it would suck a lot to live anywhere outside of the city walls. Probably which is why there are not really any homes out there (every one I have come across has been dilapidated and abandoned) and mostly just military encampments or strongholds. Before the descent of Dalamud things did seem to be relatively more calm though.
"So sharp end faces the enemy. Okay, got it."
- Domino Quixote
- Domino Quixote