
Agreed. Â I am always pretty iffy when people do this, because I just don't know if they're doing it as an "in". Â I try not to act on internal feelings or thoughts like that, but if I know it's meant to grab people, I may try to work with it in -some- way.
The aspect of this that bothers me is there's usually things tacked on that are insulting to a person, or people around them. Â I have all too often seen people emote thinking and such, that is designed to let everyone know how unimportant they consider another character. Â ICly, we can't react to this, but it has displayed to all present that so and so thinks so and so is stupid, or ugly, or whatever.
Personally, when I emote something along the lines of a thought or a feeling, I will include 2 key elements. Â The first is for the player behind the character, so that -they- can become interested if they wish. Â The second is a hook for the character themself to act on, if the player decides to do so. Â Its just safer. Â There's really more to it, but yea, with so many different people with different styles, it's better to play it safe. Â Something visual, audible, etc that the character could have picked up. Â For example, the one you used about being lost.
*Bob enters the room, feeling lost, and approaches the counter, ringing the bell to get the shopkeeps attention.*
This is the "wrong" way, right? Â Yes and no. Â It is, because you're not not giving anyone a hook, and you're not being specific enough. Â Your character is -feeling- lost, but where does it go from there? Â How much, if any, is he showing that outwardly? Â If someone is paying attention, it's not impossible that they could notice that he's feeling lost, even if you didn't emote it specifically. Â People show what they're feeling. Â But by not being specific, we don't know if you meant for there to be an "in" or not. Â So while it may not necessarily be "wrong", it's a rather poor way to do it.
*Bob enters the room, clearly appearing uneasy. Â He looks around the room, his head moving from one corner to the other, eyes darting about. Â It's fairly clear that he is unfamiliar with the area. Â He looks back ahead, eyes fixed on the counter, and moves swiftly to it, ringing the bell.*
Same character, same scenario. Â Bob is still feeling lost, but this time, we know for sure he has some sort of issue that anyone present can pick up, and react to. Â Much better way to do it, in my opinion.
Oh, I forgot to put this above, so I'll tack it on here. Â Too often, I see people -reacting- on things they couldn't realistically react to, as if every character is so perceptive, and their senses are so finely honed... Â It's silly.
The aspect of this that bothers me is there's usually things tacked on that are insulting to a person, or people around them. Â I have all too often seen people emote thinking and such, that is designed to let everyone know how unimportant they consider another character. Â ICly, we can't react to this, but it has displayed to all present that so and so thinks so and so is stupid, or ugly, or whatever.
Personally, when I emote something along the lines of a thought or a feeling, I will include 2 key elements. Â The first is for the player behind the character, so that -they- can become interested if they wish. Â The second is a hook for the character themself to act on, if the player decides to do so. Â Its just safer. Â There's really more to it, but yea, with so many different people with different styles, it's better to play it safe. Â Something visual, audible, etc that the character could have picked up. Â For example, the one you used about being lost.
*Bob enters the room, feeling lost, and approaches the counter, ringing the bell to get the shopkeeps attention.*
This is the "wrong" way, right? Â Yes and no. Â It is, because you're not not giving anyone a hook, and you're not being specific enough. Â Your character is -feeling- lost, but where does it go from there? Â How much, if any, is he showing that outwardly? Â If someone is paying attention, it's not impossible that they could notice that he's feeling lost, even if you didn't emote it specifically. Â People show what they're feeling. Â But by not being specific, we don't know if you meant for there to be an "in" or not. Â So while it may not necessarily be "wrong", it's a rather poor way to do it.
*Bob enters the room, clearly appearing uneasy. Â He looks around the room, his head moving from one corner to the other, eyes darting about. Â It's fairly clear that he is unfamiliar with the area. Â He looks back ahead, eyes fixed on the counter, and moves swiftly to it, ringing the bell.*
Same character, same scenario. Â Bob is still feeling lost, but this time, we know for sure he has some sort of issue that anyone present can pick up, and react to. Â Much better way to do it, in my opinion.
Oh, I forgot to put this above, so I'll tack it on here. Â Too often, I see people -reacting- on things they couldn't realistically react to, as if every character is so perceptive, and their senses are so finely honed... Â It's silly.