I have some reservations about using post main-storyline events as the basis for this. There are some logistic problems with it. For one, there are people who might not have reached that point yet. Then there are people who will have their roleplay in a completely incompatible chronology. I will wager that the great majority of the roleplayers will have their micro-canons locked in the status-quo stablished at the beggining of the storyline. Garleans have various outposts across Eorzea, they are preparing for war but haven't done anything more than skirmishes. And the Grand Companies are focusing on reconstruction.
MMO roleplay is always placed in a limbo between some point before the start of the despicted in-game storyline and the start of the storyline itself. In part because not all players will finish the storyline at the same time but, more importantly, because post-storyline events are never reflected on the game world. Everything is in a sort of time stasis.
Placing your own chronology anywhere after that stasis will be locking people out of your roleplay due to the clashing disparities between micro-canons: you will be way ahead of them chronologically speaking.
This is why I have reseves about your proposed scenario, Theodric. I do think that it is an interesting one and that it would be great fun exploring it, mind. It's just that I think it has too much potential to lock people out of each other's roleplay.
MMO roleplay is always placed in a limbo between some point before the start of the despicted in-game storyline and the start of the storyline itself. In part because not all players will finish the storyline at the same time but, more importantly, because post-storyline events are never reflected on the game world. Everything is in a sort of time stasis.
Placing your own chronology anywhere after that stasis will be locking people out of your roleplay due to the clashing disparities between micro-canons: you will be way ahead of them chronologically speaking.
This is why I have reseves about your proposed scenario, Theodric. I do think that it is an interesting one and that it would be great fun exploring it, mind. It's just that I think it has too much potential to lock people out of each other's roleplay.