
(11-12-2013, 01:14 PM)Jruzho Wrote: Thanks for the welcome and all the info, Olofantur!
I've been looking through a lot of it already, but it doesn't hurt to look through more. And I always enjoy reading rules/guidelines for rp communities. Heck, I've been part of communities that avoided rules/guidelines like the plague. It...didn't end well. Glad to see so much thought being put into everything.
As for my pen and paper rpgs, I've done most in 3.5. We've been talking of moving to pathfinder, and I haven't heard about this Mythic stuff at all! It sounds really interesting! I've also dabbled in a lot of different systems and settings. We've done some 4th edition d&d (we retrofit those rules like crazy and change around flavor for things to make the characters and world less cookie-cutter), the Fate system, Shadowrun, and some experimental systems that my friends created.
No problem, always happy to provide information.
Yeah, a disregard, or disrespect even of any form of Order can make things a bit of a cluster. Twisting Nether was like that from time to time, its what prompted my move to the Steamwheedle Cartel in the WoW days. The "wiki" in to tool bar above hosts a variety of character and lore pages that are to a certain extent "agreed upon" though of course since they are user made and maintained they can go through revision from time to time.
For Pen and Paper it took me a long time to be okay with some of Pathfinders new ideas, but I think they've handled them with the proper weight of responsibility. A good example would be the "Kingmaker" and "Jade Reagent" Pathfinder campaigns, ports of preexisting they really show where Pathfinder has helped to grow the options your PCs have. A note on Mythic levels, they're still fairly new, I equate them to a mixture of "Hero points" and "Prestige classes". While Pathfinder does have some more "advanced" classes, they didn't always feel as potent as some of the 3.5 stuff (and example is Mythic levels on my Wizard make me feel like a proper 3.5 Archmage again, although the lack of the "sonic" element makes damage swapping less fun, I miss my 6d6 Sonicballs of death..)
Augh Shadowrun, so much fun, have you checked out the isometric release of the game on steam? its pretty interesting.