Hey all!
Salty and I had a lengthy discussion in game last night over the history and background of the linkshell and we wanted to run some ideas by you guys to see if you like what we came up with. First, while we liked the 'women isolated and form their own society' background, we thought that I could be limiting, in that existing characters with their own backgrounds couldn't participate. Thus we decided that the Mercenary guild background would allow for a more diverse and accessible framework for any and all female characters to be a part of. Additional we felt that any of the character from those female only setting could still be created and be a part of this as they would naturally be drawn to the all female aspect.
Second we liked the "Daughters of Halone" concept, but didn't want to stress the religious aspect for the same reasons as above. Instead it will be a choice if characters view it religiously, philosophically or just a name. The way we are doing this is by making the Daughters of Halone an ancient group that existed and is now mythos akin to how we view amazons today. Thus the recreation of them will be open to interpretation which could lead to some nice IC conflict between characters who view it spiritually and those who view it only symbolically.
As for the mercenary guild background we came up with a backup story involving our two characters and up to 6 others if you choose to be a part of it. Here are the details.
During the last great war, [which can either be during the calamity or during the end game events of 2.0 need peoples input for that] the Grand companies commissioned teams of adventurers led by Grand company officers to act as special forces teams against the Garleans.
One such team was led by a Roe Paladin named Size Queen (my char) and her second was a Roe pirate, Salty Lake. As the rest of the team were also female(this is where the 6 other players can join in), Size Queen drew on the inspiration of her Guardian Halone and dubbed them the 'Daughters of Halone'. During the war, they gained notoriety amongst both the enemy and their peers and were ranked one of the top fighting units in combat.
At the close of the war, they were disbanded and separated by geography they each went their separate ways.
Fast forward to present day, Salty, now a notorious pirate, finds herself on hard times and in desperate need of cash hatches a new idea to reassemble the Daughters of Halone and start a mercenary company. She seeks out her old Lieutenant Size Queen, who has now put down her sword and shield to become a monk. After some reluctance, Size Queen agrees to start the company, but with her new path in life, views the ideas of the Daughters of Halone far more spiritually than she did in the past. Salty on the other hand is just in it for the gil, but knows she needs Size's ideals and leadership to pull them all together.Â
They then set off to seek out the other original members and new members to expand the company.
OOC info
In practice we hope for a lot of IC conflict as Size and Salty's ideals often clash e.g. while Size would be trying to give their profits to the orphanage, Salty would have already spent them on a new warship or something.
The company would have full time and part time members so old associations need not be dropped.
We need some feedback on the above, if you would be so kind to answer the questions:-
1) Is this a background you can get into?Â
2) Do you prefer the war to the Cataclysm or the end events in 2.0? If the latter we could actually role play out history as Salty still needs to do those missions.
3) Do you want to be one of the original 8 members? These would be considered officers or at least senior members in the Company.
4) Is everyone ok with this being a linkshell?
5) Anyone have more they could add?
Look forward to the feedback!
Macey obo
Salty and Size
Salty and I had a lengthy discussion in game last night over the history and background of the linkshell and we wanted to run some ideas by you guys to see if you like what we came up with. First, while we liked the 'women isolated and form their own society' background, we thought that I could be limiting, in that existing characters with their own backgrounds couldn't participate. Thus we decided that the Mercenary guild background would allow for a more diverse and accessible framework for any and all female characters to be a part of. Additional we felt that any of the character from those female only setting could still be created and be a part of this as they would naturally be drawn to the all female aspect.
Second we liked the "Daughters of Halone" concept, but didn't want to stress the religious aspect for the same reasons as above. Instead it will be a choice if characters view it religiously, philosophically or just a name. The way we are doing this is by making the Daughters of Halone an ancient group that existed and is now mythos akin to how we view amazons today. Thus the recreation of them will be open to interpretation which could lead to some nice IC conflict between characters who view it spiritually and those who view it only symbolically.
As for the mercenary guild background we came up with a backup story involving our two characters and up to 6 others if you choose to be a part of it. Here are the details.
During the last great war, [which can either be during the calamity or during the end game events of 2.0 need peoples input for that] the Grand companies commissioned teams of adventurers led by Grand company officers to act as special forces teams against the Garleans.
One such team was led by a Roe Paladin named Size Queen (my char) and her second was a Roe pirate, Salty Lake. As the rest of the team were also female(this is where the 6 other players can join in), Size Queen drew on the inspiration of her Guardian Halone and dubbed them the 'Daughters of Halone'. During the war, they gained notoriety amongst both the enemy and their peers and were ranked one of the top fighting units in combat.
At the close of the war, they were disbanded and separated by geography they each went their separate ways.
Fast forward to present day, Salty, now a notorious pirate, finds herself on hard times and in desperate need of cash hatches a new idea to reassemble the Daughters of Halone and start a mercenary company. She seeks out her old Lieutenant Size Queen, who has now put down her sword and shield to become a monk. After some reluctance, Size Queen agrees to start the company, but with her new path in life, views the ideas of the Daughters of Halone far more spiritually than she did in the past. Salty on the other hand is just in it for the gil, but knows she needs Size's ideals and leadership to pull them all together.Â
They then set off to seek out the other original members and new members to expand the company.
OOC info
In practice we hope for a lot of IC conflict as Size and Salty's ideals often clash e.g. while Size would be trying to give their profits to the orphanage, Salty would have already spent them on a new warship or something.
The company would have full time and part time members so old associations need not be dropped.
We need some feedback on the above, if you would be so kind to answer the questions:-
1) Is this a background you can get into?Â
2) Do you prefer the war to the Cataclysm or the end events in 2.0? If the latter we could actually role play out history as Salty still needs to do those missions.
3) Do you want to be one of the original 8 members? These would be considered officers or at least senior members in the Company.
4) Is everyone ok with this being a linkshell?
5) Anyone have more they could add?
Look forward to the feedback!
Macey obo
Salty and Size