(11-24-2013, 12:02 PM)Saikoray Wrote: I'm personally very happy with the buffs, but a little confused why they added in extra enmity gain? I've never had a problem keeping hate, even with subpar gear compared to relic users until they went full blown, and that's the gears fault. I don't know Paladin quite as well but with the extra damage reduction it helps put them on equal grounds, but now with enmity gain does it tilt in favor of Warriors now? And it'll keep going back and forth with each patch...I hope not.I don't know why Defiance for Warriors gained a increased in enmity, seems a bit much to add more but maybe they saw it fit because of 2.1? Maybe we were at a disadvantage with Paladins with their Shield Oath+Mana Pool (Meaning they could flash a lot more then a Warrior can.)
I see Over Power and Steel Cyclone for sure needing enmity generating increased. SC currently has none but our base damage.
Over Power has enmity bonus to it.. Just from what I've seen it really isn't that great in dungeon/raid run situations where there will be a lot of AoE damage going out.. OP at the moment doesn't do a very good job with mobs unless we use a fair amount of it.. Which would result in being TP Starved which is bad.
My view on it and why Yoshi bumped/added the enmity up on these two skills, it'll help reserve our Tactical Points... Defiance on the other hand? -shrug- No idea why he buffed the enmity.
Edit: Also! Don't see why they added a chain grip to Holmgang.. Its a gimped hallowed ground! >_< Should have just made that chain grip move its own skill.. I only see it being usefully if a boss is on the lose and you can grab it and stick to you.. Giving your raid time to regroup itself.
Artwork Credit: P'rido Jinh